FromSoftware has dished out some nerfs to the final boss in Elden Ring: Shadow of the Erdtree in the latest update, as well as implemented a number of bug fixes and PvP-specific balance adjustments. Read the full list of Elden Ring update 1.14 patch notes below for more details.
Related Content – Upcoming PS5 Games 2024: The Best PS5 Games Coming Soon
The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”
- Changed the action pattern when the battle starts.
- Adjusted some attack moves.
- Decreased the damage of some attacks.
- Decreased stamina damage of some attacks.
- Decreased the attack range of some non-weapon-based attacks.
- Improved the visibility of some attack effects.
PvP-exclusive balance adjustments
Equipment
- Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque’s throwing attacks are not affected by this change)
- Decreased the damage of Spears’ dual wield attacks against other players.
- Decreased the damage of the Pata weapon against other players.
- The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.
Skill
Scattershot Throw
- Decreased damage against other players.
- This skill will no longer cause the headshot damage motion when hitting another player.
Discus Hurl
- Decreased the damage animation value generated by this skill when hitting another player.
Weed Cutter
- Decreased the poise value of follow-up attacks when using this skill against other players.
General balance adjustments
Equipment
- Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.
- After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
- Hand-to-Hand Arts weapon type
- Increased damage.
- Shortened the recovery time between some normal attacks and follow-up attacks.
- Colossal Sword weapon type
- Increased the move distance when attacking.
- Increased the speed of the first normal attack.
- Backhand Blade weapon type
- Decreased the attack speed of normal attacks from a crouching position.
- Small Shield and Medium Shield weapon types
- Increased the damage negation of some shields when blocking physical attacks.
- Increased the guard strength of some shields.
- It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.
- Extended the Smithscript Dagger’s throwing attacks range.
- Increased the attribute scaling of Rellana’s Twinblade for lower Intelligence and Faith attributes.
- Rellana’s Cameo Talisman
- Reduced the delay before the damage enhancement activates.
- Increased damage enhancement.
Weapon Arts
Light
- Increased attack speed
Darkness
- Increased attack speed
Dynastic Sickleplay
- Reduced stamina consumption
- Increased poise damage of follow-up heavy attacks.
- Increased the movement distance of the first follow-up heavy attack.
- Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.
Shield Strike
- Cancelling other actions to perform this weapon art will now take longer.
Moon-and-Fire Stance
- Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
- Increased the poise damage from the stance’s heavy attack.
- Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.
Devonia’s Vortex
- Increased attack power.
- Extended the attack range of the Great Hammer’s spin.
- Increased poise value and poise generation speed.
- Adjusted the damage animation recovery time when a charged attack hits another player.
Spell
Rellana’s Twin Moons
- Increased attack range for the first and second attacks.
- Reduced the knockback distance of the second attack.
Incantation
Aspects of the Crucible: Thorns
- Increased attack power.
- Increased attack power, stamina attack power against guarding enemies.
- The close-range hitbox now follows the movement of the player
Aspects of the Crucible: Bloom
- Increased attack speed, increased size of the hitbox.
- Shortened recovery time between using this incantation and follow-up actions.
Divine Bird Feathers
- Decreased the minimum delay between consecutive hits.
- Increased range.
Furious Blade of Ansbach
- Cancelling this incantation into rolls will now take less time.
- Increased poise damage.
- Increased enemy knockback distance.
Midra’s Flame of Frenzy
- Increased attack speed.
- Increased Frenzy status buildup range against enemies.
- Decreased Frenzy status buildup when using this skill.
Bayle’s Flame Lightning
- Increased attack power.
Bug Fixes
- Black Pyreflies items will now correctly reappear when resting at a site of grace.
- Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
- Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
- Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
- Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
- Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
- Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
- Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
- Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
- Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
- Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
- Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
- Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
- Wild Strikes / Spinning Strikes / Unending Dance
- Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
- Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
- Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
- Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
- Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
- Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
- Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
- Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
- Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
- Fixed a bug in some areas where the invasion spawn-in position was different than intended.
- Fixed a bug where the displayed name of certain areas was different than intended.
- Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
- Fixed a bug that prevented some effects from being displayed correctly.
- Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
- Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
- Several performance improvements and other bug fixes
- Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12.
[Source – Elden Ring Patch Notes via FromSoftware]