Guillaume Brunier, Producer for the PlayStation 3 version of EndWar, recently blogged about the process of porting the title from the 360 to Sony’s machine. Apparently, it will be — gasp — a good port.
"First things first, it’s not the team’s intention to deliver a poor PS3 experience," says Brunier. "Relieved…? Nah, you’ve already been told that a zillion times… Fair enough, but then listen (or more precisely read) what we have to say.
"We are actually sharing some key members to make sure we provide the same experience on both platforms. Working together goes both ways so whatever worthy implementation is done on one side is taken by the other side."
He continues to talk about platform specific motion controls (which are already enabled in the current build), as well as the PS3 content, which contains "the exact same feature set as the X360 version."
"It will not be a walk in the park," he continues. "The main challenge is to adapt the game architecture, which was thought for the 3 cores of the X360, to the Cell and its SPUs. That’s what giving headaches to our engine team. We are working especially hard on the performance side so that we provide smooth gameplay at all times, even when many units are firing the crap at each other with lots of SFX involved. We’re also looking into specific PS3 Anti Aliasing, since it’s done by the system on X360."
While it’s a no brainer that it’s difficult to port a 360 game to PS3, at least the EndWar team is making a valiant effort to create an equal experience, which we hope ends up excellent.