Fallout 76 Update 11 has gone live. The update is registered as Update 220.127.116.11 on the PS4. Here Bethesda provides some fixes for the Nuclear Winter and Adventure Modes.
The highlights of this patch include the aforementioned balance changes to Nuclear Winter mode as well as Adventure mode. Nuclear Winter sees some perk balancing. Bethesda Games Studios has also provided some alterations to the beginning of the game, allowing new players to enter the Wasteland more comfortably.
Behind the scenes, changes have been made to the Power Armor in order to fix a lot of bugs related to the suit. Therefore, Power Armor pieces have been temporarily moved to your inventory or stash. On top of that, item descriptions have been given a makeover, with them now showing all their related attributes in the menu.
You can view the full patch notes on Bethesda.net. Below you can find all the gameplay changes that have been made to ease new players into the game:
We’ve made a number of changes to the early-game to help Dwellers who are just stepping out of Vault 76 better adapt to life in the Wasteland.
C.A.M.P. Deployment: Redeploying a camp shortly after a deployment no longer incurs a Caps penalty.
Challenges: The rewards for many early-game Challenges have been reworked and now award items that will help a new player survive, such as Aid, Weapons, Armor, and etc., instead of Atoms.
Diseases: Players must now be level 15 or higher to receive a disease.
Enemies: Some enemy difficulties have been adjusted:
Ash Heap: The level range for creature spawns has been reduced from 15 – 35 to 15 – 20 in the following locations:
Belching Betty, Ashforge, and The Rusty Pick.
Savage Divide: The level range for creature spawns has been reduced from 15 – 99 to 15 – 25 in the following locations:
Top of the World, Pleasant Valley Ski Resort, Pleasant Valley Cabins, Pleasant Valley Train Station, NAR Regional, Fissure Site Tau, Cliffwatch, South Cutthroat Camp, and Beckwith Farm.
Toxic Valley: The level range for creature spawns has been reduced from 10 – 25 to 10 – 15 in the following locations:
Cobbleton Farm, Becker Farm, Grafton, Clarksburg, Eastern Regional Pen, and Smith Farm.
Events: Fertile Soil now triggers in a smaller area and is confined to the Vault-Tec Agricultural Research Center.
Fast Travel: Cap costs when Fast Traveling have been reduced for players under level 25.
Holotapes: Government Supply Requisition Holotapes will no longer spawn in Flatwoods and cannot be looted by players who have not yet reached level 10 or higher.
Random Encounters: Removed a random encounter that could cause a large group of Level 5 Protectrons to spawn for low-level players on the road to Flatwoods.
Fallout 76 and Update 11 is available right now on PS4.
Source – [Bethesda.net]