With the release of the second character-based trailer for Far Cry 3, it’s becoming more evident that a lot of work, time, and research has gone into the characters, personalities, and the role they play within the world of Ubisoft’s upcoming open-world action game.
Was this a big focus for the team, and were there any actual psychological studies done by the team? From everything we’ve seen so far, everyone seems frightening in the sense that they truly believe what they’re telling the player. Fantastic stuff.
Needless to say, the release of the second character trailer not only piqued my interest for the game, but more so the people within the world. A great deal of characters within videogames are written as crazy individuals, and sadly, it rarely works. Ubisoft Montreal seems to have it right though; people like Vaas are genuinely disturbing and insane on a different level than I’ve seen before. Specifically in the sense they’re not just actors in a recording booth uttering lines, but rather they’re people who wholeheartedly believe every word of insanity that flies from their mouth at breakneck speed.
Jeffrey Yohalem, Lead Writer on Far Cry 3 let us in on a tiny sliver of the writing/acting process behind the game.
"It was a big focus for me, the character artist, the cinematics directors and the actors, yes. I did a lot of research into social philosophy and the development of addiction. What causes addiction, how addiction manifests itself. I also closely monitored playtests in the past and during development to study players’ behavior and incorporate it into the characters," he said.
“Each of the characters stays true to their own philosophy, that is very important. Another key tool allowed by the facial mocap pipeline was the incorporation of subtext, the real truth that is hidden behind every line. What the character REALLY means but can’t say. I worked with the actors, and they worked on their own, to express the secrets of their characters in their faces and body language."
Far Cry 3 will be released in North America on December 4, 2012 for PlayStation 3, PC and Xbox 360. The game is due in Europe slightly earlier on November 29.