The development team behind Final Fantasy 7 Remake Intergrade on PS5 has explained at length how it improved the critically acclaimed RPG for Sony’s latest home console.
Firstly, the game’s Lead Rendering Programmer, Shuichi Ikea, reveals that the skybox was upgraded with fresh textures after 4K support was added to the PS5 version of the game.
With 4K support becoming available in Final Fantasy VII Remake Intergrade‘s graphics mode, we noticed a significant experience disparity in resolution if we were to keep the existing skybox. Because of this, we upgraded the skybox textures in a few locations, mainly for settings that took place during the day. Furthermore, we updated the details in the rendering asset to match those changes.
Meanwhile, Tomohito Hano, Lead Technical Programmer, revealed that the team were able to reduce the PS5 file size thanks to compression technology.
In the PlayStation 4 version, we had to forgo using a higher-quality format and high-resolution textures due to memory and disc capacity restrictions.
However, we still didn’t have enough disc capacity with Final Fantasy VII Remake Intergrade to include a high-quality format and high-resolution textures. And so, we integrated Oodle Texture, and by using it in combination with Oodle Kraken, we were able to achieve a smaller file size on the PS5 version, even taking the higher resolution textures into account.
Final Fantasy 7 Remake Intergrade is now available for the PS5, and you can read our review here.