Final Fantasy VII is available on PlayStation Now as part of a collaboration with Square Enix to bring a new Final Fantasy game to the service each month for five months, and with arguably the series biggest classic hit now on the service, PlayStation asked the original director, Yoshinori Kitase to share some thoughts about its development.
You can read his reflections in the post on PlayStation Blog, which for fans of the game will be a nostalgic look back to those original sprites fans originally fell in love with before we got the high-fidelity character models and world of Final Fantasy VII Remake Intergrade.
The post also includes some great concept art of the characters original designs, as Kitase describes the difficulties of using 3D CG for the first time for the cutscenes, and how changes to scenes at the time, even slight ones were extremely costly.
While Final Fantasy VII can now be enjoyed by yet another subset of people who have missed it on every other platform the game has ever gone to, its especially nice to look back on these classic PlayStation titles and hear from the original creators themselves about what it was like creating it.
Source – [PlayStation Blog]