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Final Fantasy VII Remake Part 3 Is Sticking With Unreal Engine 4, But Dev Team ‘Made A Lot Of Modifications To Fit Our Needs’

Naoki Hamaguchi, director on the Final Fantasy VII Remake project, has confirmed to GameSpot that the upcoming concluding chapter in the trilogy will utilise Unreal Engine 4, with the development team choosing not to transition to Unreal Engine 5 after all.

While Hamaguchi-san previously stated that Square Enix was toying with the idea of moving to UE5 for Final Fantasy VII Remake Part 3, the team instead opted to stick with UE4 instead. However, he noted that some “modifications” have been made to ensure development runs smoothly, and that the game’s final title has now been locked down.

We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.

I remember an interview I did at Paris Games Week about how we’d narrowed it down to two [names]. It was up to Mr. Nomura to decide which it is. And yes, after returning from Paris Games Week, he did choose one, so I can say the title has been locked.

Speaking during a panel at MCM London Comic Con in October 2025, Hamaguchi revealed that development on the project was “going well,” and indicated that news on the highly anticipated project would be coming in the not-too distant future. Fast-forward to December last year, and Hamaguchi revealed during an interview with Julien Chieze that the core game experience for Final Fantasy VII Remake Part 3 is “more or less complete.”

Final Fantasy VII Remake Part 3 hasn’t been officially revealed yet, and while a concrete launch date hasn’t been locked down, Square Enix is aiming for a 2027 launch.

[Source – GameSpot via VGC]