Speaking during an interview with Dengeki Online, Final Fantasy XVI Director Hiroshi Takai revealed that the development team were against going open-world with the upcoming JRPG in order to match the pace of the game with its narrative/
Sakai-San also revealed that the battle system present in Final Fantasy XVI, which is coming to PS5 this summer, was inspired by Final Fantasy V’s job system. When asked what he was thinking when given the director’s chair for the highly anticipated title, he replied (via Google Translation):
Roughly speaking, “I don’t want it to be an open world”, “I want it to be a game that pulls the player through the story”, and “I want it to be an action RPG that feels good, not an action-style RPG”. I was thinking. I also wanted to raise the rating of FF14, which until now was for players aged 15 and over.
Final Fantasy XVI is scheduled for release on June 22, 2023 for PS5. The game’s producer, Naoki Yoshida, previously played down rumors of a PC version of the game, suggesting that fans simply buy a PS5 if they want to play the game.
[Source – Dengeki Online]
