Takeo Kujiraoka, DLC director on Final Fantasy XVI, has revealed that the PS5 RPG was successful in attracting a younger audience, something which Square Enix was conscious about in its decision not to include turn-based combat in the game.
Speaking with Push Square, Kujiraoka revealed that Final Fantasy XVI saw more people in their teens and 20s playing the game, something which wasn’t always the case with previous games.
In recent years, players of the Final Fantasy series have tended to skew towards a higher age range. However, this time there are survey results showing that more people in their teens and 20s played Final Fantasy 16.
I think this shows that, to a certain extent, we’ve achieved one of our initial goals – to have players of all ages play the latest Final Fantasy game. This doesn’t mean that all future Final Fantasy games will take a similar direction to Final Fantasy 16, but I do think it means that we’ve been able to bring new players on board and open new possibilities for the development teams that will work on future instalments in the series.
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Speaking of DLC, The Rising Tide, which is the second batch of post-launch content for Final Fantasy XVI, will arrive on April 18 for $19.99.
Final Fantasy XVI was released for PS5 in June 2023, and you can read our full review here.
[Source – Push Square]