THQ is disappointing the PS3 faithful once more as they have officially canned Frontlines: Fuel of War for the PlayStation 3. The rumors regarding this game were all over the place over the last handful of days and THQ has finally had the guts to come out and lay them to rest in nothing but a negative fashion.
Some speculate that an interview with Frank Delise done through Gamespot kind of gave the foreshadowing for this event. It was in this interview that Frank stated, "Mostly the engine we’re using–Unreal Engine 3. One of the main things about it is that the PS3 came a year later than the Xbox 360, so that actually delayed us making a budget in a sense for what’s possible on the PS3 versus the Xbox and PC. Also, the engine wasn’t ready for a year later because the PS3 came out a year later. So [with] the Xbox and the PC platform we’ve found more solid a platform to develop on, but the engine is literally just finished for that platform and that’s actually a long time. All the first games for the PS3 are coming out now for the PS3 on that engine."
Along with Frontlines being canned for the PS3, THQ has canned their Concrete Games Studio which had two unannounced titles scheduled for release over the next 2-3 years. With the recent cancellation of the small-hit Destroy All Humans and now this, it’s been a disappointing week overall thus far for gamers.
THQ had the following to say about the issue, "In October, we announced certain product quality initiatives, including personnel and structural changes in product development and a more rigorous internal and external product evaluation and feedback process," said Brian Farrell, president and CEO of THQ. "Consistent with these initiatives, we have taken actions to strengthen our pipeline and position ourselves to compete aggressively with compelling, high quality games."
I guess in order to strengthen their pipelines they’ve leaned towards weakening their pipeline to the PlayStation 3. This move may hurt their reputation in the long run.