Tango Gameworks has lifted the lid on the full list of Ghostwire: Tokyo update 1.003 patch notes, which adds VRR support for PS5 owners as well as a selection of content celebrating the Japanese Children’s Day holiday.
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UPDATE HIGHLIGHTS
Performance Improvements: This update addresses some performance issues for PS5 and PC.
Silence, Tengu: There’ve been some noise complaints about the Tengu, so Ed has developed some noise-cancelling headphones for Akito and KK. (Tengu volume can now be adjusted.)
Children’s Day Cosmetic and Emotes: Two new emotes and a new headwear piece inspired by Golden Week.
CHILDREN’S DAY
Held annually on May 5 in Japan, Children’s Day is one of four national holidays observed during Golden Week, to celebrate the health and happiness of children—typically by decorating with fish-shaped kites and wearing paper samurai helmets! Now you can get in on the festivities in Ghostwire: Tokyo: – Koinobori Emote – Akito displays koi-shaped streamers – “They Grow Up So Fast” Emote – Akito proudly dons a folded paper “Kabuto” samurai helmet – Paper Kabuto – Wear the origami samurai helmet from the emote
CHANGES AND IMPROVEMENTS
Added “Yokai Volume” slider, allowing players to adjust the screeching of the Tengu
(PC) – Added “Mouse Smoothing” option (Allows players to enable/disable mouse smoothing)
Fast travel is now available earlier in the game
Added support for Variable Refresh Rate (VRR) on PS5
BUG FIXES
All Platforms
Improved overall performance
Overhauled starting values for player camera options
Adjusted gamepad analog stick deadzone, and added options to adjust deadzone
Fixed collision issues in some environments
Spirit Perception Prayer Beads will no longer guide you towards spirits you have already absorbed
Fixed text for some menu items in French and German
Fixed Sharpness option when using FSR 1.0
PS5 Fixes
Fixed low performance while in Quality Mode
Numerous fixes to main missions, side missions, and world events where performing certain actions could prevent progression
Adjusted detection for analog stick deadzone on PS4/PS5 controllers
Fixed a bug that occurred when moving while crouching
Fixed bug when spotted by a “Forsaken” Visitor
Adjusted visual aspects of some complete outfits
Fixed progression issue when speaking to dogs
Fixed visual bug when speaking to dogs
Some hint text for relics adjusted
Fixed tab-switching behavior on the menu screen
Fixed issue in which the database on the menu screen would not be updated
Fixed age restriction settings for Sweden
PC Fixes
Improved mouse/keyboard input when weaving
Added “Movie Display Mode” option
If you are experiencing sound desync issues in cutscenes, setting “Movie Display Mode” to “Performance” will correct the issue
Fixed progression issue with certain cutscenes
Added a warning display when using too much VRAM
Fixed issue with windowed mode on the title screen
Fixed 5K resolution issue on the title screen
Fixed issue when selecting difficulty