Ghostwire Tokyo Performs ‘Quantifiably Worse’ On Xbox Series X/S Compared To PS5
Ghostwire Tokyo on Xbox Series X/S runs ‘quantifiably worse’ than the PS5 release, according to a Digital Foundry report.
Read moreGhostwire Tokyo on Xbox Series X/S runs ‘quantifiably worse’ than the PS5 release, according to a Digital Foundry report.
Read moreGhostwire Tokyo The Spider’s Thread is coming to PS5 on April 12, and also marks the base game’s debut on Xbox Game Pass.
Read moreGhostwire Tokyo is coming to Xbox Series X/S, according to a shot of some wall art at Bethesda’s London HQ.
Read moreThe Ghostwire Tokyo update 1.007 patch notes have been announced. Find out what’s new for Ghostwire Tokyo on PS4 & PS5 here.
Read moreRead the Ghostwire Update 1.004 patch notes straight from Bethesda.
Read moreThe director behind Ghostwire Tokyo has expressed interest in working on DLC as well as a sequel to Tango Gameworks’ latest title.
Read moreThe Ghostwire Tokyo update 1.003 patch notes are in! This includes Ghostwire Tokyo PS5 VRR support and much more.
Read moreGhostwire: Tokyo comes from the mind of Shinji Mikami. Come see how this open world game fares in our official Ghostwire: Tokyo PS5 review!
Read moreGhostwire: Tokyo has a total of six different graphical modes you can choose from, for your preferred experience. Check out the details here.
Read moreWe finally got some hands-on time with Ghostwire: Tokyo, created by none other than Shinji Mikami. Come see what we have to share in our Ghostwire: Tokyo preview!
Read moreIkumi Nakamura, who departed Tango Gameworks in 2019, has unveiled her new studio, Unseen.
Read moreGhostwire: Tokyo – Prelude The Corrupted Casefile is a free visual novel prequel to Ghostwire: Tokyo, available on PS5 for players today.
Read moreGhostwire: Tokyo releases later in March, and ahead of that launch, something called Ghostwire: Tokyo – Prelude, The Corrupted Casefile has leaked.
Read moreCheck out our preview of Ghostwire: Tokyo and find out more about why Tango Gameworks newest IP is definitely one to watch out for.
Read moreThe Ghostwire Tokyo PS5 file size and preload date have been confirmed by PlayStation Game Size on Twitter.
Read moreGhostwire: Tokyo just had a big showcase which included some new gameplay, but also some words from the developers at Tango Gameworks.
Read moreGhostwire: Tokyo’s latest trailer took a deep dive on combat and gameplay mechanics while showing off some never before seen gameplay.
Read moreGhostwire: Tokyo’s release date has been officially confirmed after leaking out earlier this month, ahead of a showcase set to go live tomorrow.
Read moreIt would appear that the release date for Ghostwire Tokyo has leaked, after it popped up on the PlayStation Store earlier today.
Read moreTango Gameworks and Bethesda’s Ghostwire: Tokyo has been rated in Korea.
Read moreThe Ghostwire Tokyo release date has been updated, confirming the game is out in spring 2022.
Read moreThe Ghostwire Tokyo PS5 release has been pushed back into early 2022.
Read moreTango Gameworks’ Ghostwire Tokyo will take full advantage of the PS5’s advanced hardware, including ray tracing and dynamic 4K HDR.
Read moreRead up on how Kena: Bridge of Spirits, Ghostwire: Tokyo, Life is Strange: True Colors, Scarlet Nexus and more will use the DualSense.
Read moreIkumi Nakamura, the former director on Ghostwire Tokyo, has formed a new indie studio and is currently working on a new IP.
Read morePlayground Games has reassured gamers that Microsoft won’t cancel Bethesda PS5 games that were announced prior to the acquisition.
Read moreSony removes the dates, so the question is: can we expect to still see these games then?
Read moreSony has narrowed down the Ghostwire Tokyo release date, confirming the game will be released on PS5 this October.
Read moreSony has seemingly revealed a whole bunch of PS5 game release windows during its CES 2021 presentation, including Kena, Project Athia, and Ghostwire Tokyo.
Read moreHorror veteran Shinji Mikami has stated that he would return to directing if he had the opportunity to make a game that was his own vision completely.
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