Speaking during a chinwag with Game Watch, Kazunori Yamauchi, the head of Polyphony Digital and the brains behind the Gran Turismo series, confirmed that ray-tracing will have its limits in GT7.
According to a Google Translation of the interview, Yamauchi-san had this to say on the subject:
For the time being, you can choose ray tracing in the replay, and then you can see the stage demo and the picture with ray tracing applied in the garage.
While this may come as a disappointment for those who want all the bells and whistles for the PS5 version of the game, ray-tracing would put a big strain on the frame rate, something which is obviously very important for a racer. As such, if it means keeping things at a silky-smooth 60 FPS, then we can’t really moan about it.
Yamauchi has been doing a lot of press for GT7 this week, recently confirming that the game will feature Cross-Play for PS4 and PS5 users, as well as revealing the team were able to make the game for both systems without compromising in quality.