Polyphony Digital chief Kazunori Yamauchi has confirmed that the upcoming Gran Turismo Sport will not include the dynamic weather and time-lapsing features introduced in previous entries in the venerable racing franchise.
Speaking with GT Planet, Yamauchi-san revealed that the team opted to eschew these features in order to prioritize the frame rate and performance of the game.
"We opted to not have the transitions in the race this time in order to raise the framerate and the quality of the image during the race," he said.
He confirmed that gamers "will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on."
Gran Turismo Sport is scheduled for release in the U.S. on November 15 and in the U.K. on November 18.
Yamauchi-san previously confirmed that the game will include real-time damage and that the team is targeting 60fps. Sony is also hoping to have PlayStation VR support in time for launch, though the planned beta has been scrapped to guarantee a 2016 release.
The Gran Turismo IP has remained a tentpole series for the PlayStation brand since its inception in 1997. The franchise has sold over 76.5 million units worldwide as of December 2015.