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Haze ‘had a lot of development issues’ says Hilton

Karl Hilton of developer Free Radical has admitted that the PlayStation 3’s tricky architecture caused more than a few headaches for the firm during the development of FPS Haze.

Hilton told website Develop that the game “had a lot of development issues which meant it wasn’t the game it should have been,” before admitting the team had to get over a few technical hurdles in order to get the game up and running on Sony’s console.

“A lot of them were technical issues,” he continued. The PS3 is a powerful machine but a difficult one to get the best out of. We spent more time trying get the game running properly and less time to design the game properly.”

That’s all in the past, though, with Free Radical having since gotten into financial difficulties, entering administration, and subsequently being assimilated into the Cryek fold, becoming Crytek UK.

“I don’t think we’ve seen the best out of the PS3 at all,” Hilton went on, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the hardware.”