Black Matter Hell Let Loose Hell Let Loose Update 1.015 News PS5

Hell Let Loose Update 1.015 Patch Notes Reveals Bug Fixes, Improvements To PS5 Haptics & Adaptive Triggers

Developer Black Matter has released the Hell Let Loose update 1.015 patch notes for your viewing pleasure, which comes packing a huge list of bug fixes as well as improvements to PS5’s adaptive triggers and haptic feedback.

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HUD/UI

  • Added a brand-new cinematic character selection frontend menu

  • Added a new animated loading screen

  • Updated credits

  • [Fixed] Hovering over the Russian Anti-tank loadouts reduces UI size in the Barracks

  • [Fixed] ‘Drop ammo’ and ‘Switch seat’ buttons on the Jeep tooltip listed as ‘NOT ASSIGNED’

Optimization

  • Performance improvements to Kursk

  • To furth facilitate performance improvements, the following easter eggs were removed:

    • Teddy Bears

    • Worm Figures

    • Gnomes

Sounds

  • Added an updated frontend music track for the character selection menu

Animation

  • New benchmark first and third-person reload animations for the MP40, M1 Garand, and Tokarev TT33

  • Improvements to the player’s sprint and crouch animations for the third-person base rifle animation set

  • Added new aim offsets when the player is sprinting and looks up and down

  • [Fixed] The Player model T-posing when deploying an ammo box / explosive ammo box

  • [Fixed] [TPP] Rocket Launchers flip 90 degrees when the player holding it is shot

Achievement Bug Fixes

  • [Fixed] A Piece of Perfection achievement unlocks incorrectly

  • [Fixed] [Xbox] Frozen Fields achievement does not track properly

  • [Fixed] [Xbox] Most achievements not tracking beyond 1% progress

  • [Fixed] [Xbox] Excellent Choice Sir! unlocking after dropping one supply crate

  • [Fixed] [PS5] Offensive Master Achievement will trigger after completing Warfare matches

  • [Fixed] [PS5] Welcome to Hell Achievement/Trophy does not unlock after killing first enemy

  • [Fixed] [PS5] Take Cover does not track vehicle kills

  • [Fixed] [Xbox] Defender Of The Motherland does not unlock or track progress after playing Stalingrad 5 times

Game Crash Fixes

  • [Fixed] [Xbox] Loading into Purple Heart Lane causes the game to crash

  • [Fixed] [Xbox] When connecting to a server, some players receive the error “A network error has occurred. Please try again.”

  • [Fixed] Player may crash when attempting to deploy on Kursk

  • [Fixed] [Xbox] The title crashes when the players are changing the faction to US in Barracks

  • Fixed] Title crashes while connecting to Online Services during the IIS screen

  • [Fixed] Game crashes when changing between uniforms and returning to frontend

  • [Fixed] [Xbox] Player cannot get past the IIS due to a network error message

  • [Fixed] Whenever a vehicle is driven into Remagen river, the game crashes

Weapon Bug Fixes

  • [Fixed] [FPP] German Machine Gun disappearing while mounted and ADSing

  • [Fixed] [PS5] Certain weapons do not always require to be bolt cycled to fire when Manual Bolt Cycling is set to On

  • [Fixed] Machine Gun hint shows an incorrect button for bipod deploying

  • [Fixed] German flamethrower is invisible in first person

  • [Fixed] [Kharkov] Sustained PPSh fire may crash the server

Vehicle Bug Fixes

  • [Fixed] US/RUS Half-Track MG seat UI contains a StringID

  • [Fixed] Hovering a fresh spawned Half-Track will cause the UI to display only “Half-Track” on the Commander abilities panel

VoIP Fixes

  • [Fixed] VoIP not functioning for the lobby party on the frontend

  • [Fixed] [PS5] VoIP not working when using the in-built microphone on the frontend until the player plugs in an external microphone

  • [Fixed] VoIP connection status setting inconsistent between frontend and active gameplay

  • [Fixed] Instances of disconnecting then reconnecting a headset while in a loading screen causing title crashing

  • [Fixed] VoIP volumes resetting after a map changes

  • [Fixed] Opening VoIP radial when ADSing moved the camera

  • [Fixed] [Xbox] Unplugging and plugging a headset can break VoIP

General Bug Fixes

  • [Fixed] Instances of German helmets presenting texture issues

  • [Fixed] Changes made to the Barracks and Change Role screen are not saved upon restarting the title

  • [Fixed] Fortification snapping is not present when attempting to place fortifications next to one another

  • [Fixed] Some players lose focus of the scoreboard after choosing and resigning from the Commander role

  • [Fixed] Barricades becoming invisible after 300m and not protecting the player

  • [Fixed] Hovering over the Half-Track icon on the map does not display an “Enemy Locked Sector” tooltip

  • [Fixed] Inverted X-Axis instead of the Y-Axis in artillery gun

  • [Fixed] Incorrect Machine Gun hint for bipod deploying

  • [Fixed] [Xbox] Flickering visible on the IIS

  • [Fixed] Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected

Buttons & Haptic Feedback Fixes

  • [Fixed] [PS5] Controller rumble Haptics not functioning correctly when shooting from the 20mm cannon or Halftrack

  • [Fixed] [PS5] Vibration does not work at MEDIUM settings level

  • [Fixed] [PS5] Adaptive Triggers don’t function when accelerating the Half Track

  • [Fixed] [PS5] Adaptive Triggers don’t function on German Medium Tank

  • [Fixed] [PS5] Haptics will continue endlessly after throwing a Molotov

  • [Fixed] [PS5] Missing vibration effects while firing the Coaxial M1919 on Sherman M4A3 tank

  • [Fixed] [PS5] R1 button does not work in the Options and Field Manual Menus

  • [Fixed] Some players far away from vehicle explosions experience controller vibrations

  • [Fixed] [PS5] Certain weapons do not always require to be bolt cycled to fire when Manual Bolt Cycling is set to On

  • [Fixed] [Xbox] Shooting the MP40 / STG44 results in the controller to vibrate endlessly

  • [Fixed] [Xbox] Vibration effects not present when firing the FG42 / FG42 x4 (scoped)

New Cosmetics

Map Updates

The team have gone through a selection of maps and fixed a range of environmental assets presenting problems, including LOD and lighting issues, as well as misaligned terrain and assets, across all platforms.

Kursk

  • [Fixed] Volumetric light source too bright

  • [Fixed] Trees clipping through rocks across map

  • [Fixed] AT mines clip into the ground when placed on various road sections

  • [Fixed] Players floating when jumping between wooden fences

  • [Fixed] LOD issue when viewing houses from 29m

  • [Fixed] Destroyed house assets disappearing at 400m or more

  • [Fixed] Visible LOD transition issue on wooden pallet assets

  • [Fixed] Floating objects present inside house asset

  • [Fixed] Barbed wire assets with LOD transition issues

  • [Fixed] Multiple metallic barrel assets missing texture with wooden PFX and SFX

  • [Fixed] [C9] Misaligned bush

  • [Fixed] [C10] Misaligned terrain

  • [Fixed] [C10] Fence doorway blocking players walking through

  • [Fixed] [D4] Tanks presenting LOD issues from 5m

  • [Fixed] [D5] Windmill with poor LOD transition

  • [Fixed] [D8, F2, F7, G2] Multiple houses with LOD issues from 150m

  • [Fixed] [E1] Multiple misaligned mudbanks

  • [Fixed] [E1, G1] Multiple misaligned mudbanks and textures

  • [Fixed] [E3] Piece of road missing collision with dropped supplies

  • [Fixed] [E9] Crater misaligned with terrain

  • [Fixed] [E10] Military crate misaligned with terrain

  • [Fixed] [F1] Road with misalignment issues

  • [Fixed] [F1] Misaligned tree stumps

  • [Fixed] [F1] Logs with LOD issues from 170m

  • [Fixed] [F1] Misaligned house requiring door to be vaulted

  • [Fixed] [F2] Floating fence

  • [Fixed] [F2] Multiple trenches with LOD transition issues at close range

  • [Fixed] [F3] House with LOD issues at 35m

  • [Fixed] [F3] Misaligned terrain on a trench

  • [Fixed] [F7] Wooden crates with LOD transition issues

  • [Fixed] [G1] Missing endcap on mudbank allowing players to see through asset

  • [Fixed] [G1] Misaligned trench section and mudbank

  • [Fixed] [G8] Player collision missing for burning building

  • [Fixed] [G9] Ruined house with LOD issues at 43m

  • [Fixed] [H2] Misaligned dirt pile

Stalingrad

  • [Fixed] A specific wooden platform asset with noticeable LOD transitions across the map

  • [Fixed] Mud assets misaligned with the terrain in multiple locations

  • [Fixed] The ground inside a brick chimney asset is misaligned

  • [Fixed] Vibration effects are not present when firing the FG42 / FG42 x4 (scoped)

  • [Fixed] Assets that appear to be on fire presenting LOD issues throughout the map

  • [Fixed] Some houses with larger collision

  • [Fixed] Pile of rocks misaligned above the ground in multiple sectors

  • [Fixed] Mud assets misaligned with the ground in multiple locations

  • [Fixed] Burning destroyed blitz truck presenting LOD lighting issue

  • [Fixed] Multiple industrial buildings with invisible collision box issues

  • [Fixed] [A3] Misaligned pile of rocks

  • [Fixed] [A3] Rubble pile not aligned with the ground

  • [Fixed] [A4] Burned-down house presenting collision issues

  • [Fixed] [A5] Burning tank wreck misaligned with the terrain

  • [Fixed] [B3] Misaligned terrain at a strongpoint building

  • [Fixed] [C3] Misaligned terrain at a strongpoint building

  • [Fixed] [C8] Rubble and destroyed house misaligned from the surrounding terrain

  • [Fixed] [D3] Cart misaligned with the ground

  • [Fixed] [D4] Multiple assets misaligned with the ground

  • [Fixed] [E3] Some players would get stuck inside a train car near a strong point

  • [Fixed] [E5] Misaligned mudhole asset

  • [Fixed] [E6] House misaligned with the terrain

  • [Fixed] [F3] House misaligned with the terrain

  • [Fixed] [F3] Large rubble pile with improper collision

  • [Fixed] [F4] Small floating electrical boxes

  • [Fixed] [G3] House asset had gaps between the terrain in multiple areas

  • [Fixed] [G3] Multiple assets misaligned with the terrain

  • [Fixed] [G4] Electricity pole misaligned with the ground

  • [Fixed] [G7] Floating rubble in a building

  • [Fixed] [H3] Mud asset misaligned with the ground

  • [Fixed] [H3] Rubble pile misaligned with the ground

  • [Fixed] [H3] Misaligned terrain section near rail tracks

  • [Fixed] [H5] The stairs to the 3rd floor in the Western-most stairwell of Pavlov’s house had broken beams protruding from the wall

  • [Fixed] [H5] Players becoming trapped in a derailed tram car

  • [Fixed] [H6] Area with misaligned terrain inside a strongpoint

  • [Fixed] [H7] Misaligned rubble terrain found in sector

  • [Fixed] [I3] Mud asset misaligned with ground

  • [Fixed] [I3] Mud pile asset above the ground

  • [Fixed] [I3] Rubble pile with misaligned area

  • [Fixed] [I3] Destroyed houses outside the playable area misaligned with the ground

  • [Fixed] [I6] Debris pile is in misalignment with the environment

  • [Fixed] [I6-I7] Invisible collision present at the basement entrance of an apartment building

  • [Fixed] [J4] Misaligned road near Russian HQ

  • [Fixed] [J6] Misaligned terrain section on the floor

  • [Fixed] [J7] Multiple misaligned assets

Kharkov

  • [Fixed] Players able to reach and clip through roof area

  • [Fixed] Wooden doorways blocking player movement

  • [Fixed] Wooden signpost with metal PFX/SFX

  • [Fixed] Wooden carts without player collision

  • [Fixed] [D1] Fire with LOD issues at 31-35m near the Soviets spawn

  • [Fixed] [E4] Smoke PFX clipping through logs

  • [Fixed] [E5] Inconsistent graffiti asset

  • [Fixed] [E6] Wooden doorways blocked by window shutters

  • [Fixed] [F7] Invisible collision present between house and fence

  • [Fixed] [F8] Fire from metal barrels not damaging players

  • [Fixed] [F8] Misaligned gateway inside small shed

  • [Fixed] [G6] Misaligned assets outside house

  • [Fixed] [G10] Misaligned snowbank

Foy

  • [Fixed] Stone wall with dirt PFX and SFX

  • [Fixed] Crate with Stone PFX and SFX

  • [Fixed] A boulder asset presents incorrect PFX and SFX

  • [Fixed] Multiple building floor assets with PFX and SFX

  • [Fixed] Multiple issues presenting on covered yellow box asset when shot

  • [Fixed] Blanket which covers some crates inside a house has concrete VFX

  • [Fixed] Multiple issues with a small tree asset

  • [Fixed] Camouflaged nets have full collision with bullet

  • [Fixed] Ruined stone house with wrong PFX/SFX

  • [Fixed] Multiple tree assets with metal collision

  • [Fixed] Clearly visible 2D textures under first layer of artillery shell assets

  • [Fixed] Destroyed stone house asset producing Wood PFX/SFX when shot

  • [Fixed] [C1] Misaligned floating fence

  • [Fixed] [C2] Trench with misaligned terrain

  • [Fixed] [C2] Misaligned floating chest

  • [Fixed] [C5] Misaligned mud terrain near trench

  • [Fixed] [C10] Tree asset clipping through wall

  • [Fixed] [D1] Multiple assets clipping through the wall of a barn

  • [Fixed] [D3] Two artillery shells misaligned with terrain

  • [Fixed] [D3] Misaligned snow tracks

  • [Fixed] [D7] Trenches with misaligned mudbanks

  • [Fixed] [E1] Fallen tree clipping through another tree

  • [Fixed] [E2] Misaligned tree trunk

  • [Fixed] [E3] Multiple branches are clipping through a fence

  • [Fixed] [E3] Fence floating above the ground

  • [Fixed] [E3] Multiple misaligned mudbanks

  • [Fixed] [E3] Misaligned mudbank

  • [Fixed] [E4] Floating artillery cannon

  • [Fixed] [E4] Floating Chain

  • [Fixed] [E4] Pile of shells are clipping into a fence

  • [Fixed] [E4] Invisible collision inside a trench

  • [Fixed] [E4] Light from a fire on top of the church displaying LOD issues

  • [Fixed] [E4] Light from a flaming rubble pile presents LOD issues

  • [Fixed] [E4] Wire fence clipping through house

  • [Fixed] [E4] Buried sandbags in road blocking vehicles

  • [Fixed] [E5] Fence clipping through building wall

  • [Fixed] [E5] Sandbags floating near destroyed AA gun

  • [Fixed] [E6] Damaged artillery with LOD issues

  • [Fixed] [E7] Terrain misaligned with the ground in multiple areas

  • [Fixed] [E9] Tree stump missing player collision

  • [Fixed] [F1] Bush clipping through one of the doors

  • [Fixed] [F2] Grass floating above a trench

  • [Fixed] [F2] Floating fence posts

  • [Fixed] [F4] Snowy dirt mound clipping through the wall of a building

  • [Fixed] [F4] Wooden fence clipping through mudbank

  • [Fixed] [F6, H1, H8] Multiple visual issues observed

  • [Fixed] [F8] Misaligned assets

  • [Fixed] [F8] Tree stump misaligned with terrain

  • [Fixed] [F9] Tree trunk clipping through building

  • [Fixed] [F10] Misaligned fallen tree

  • [Fixed] [G3] Floating foliage leading to a capture point

  • [Fixed] [G4] Misaligned fence embedded into a tree floating above the ground

  • [Fixed] [G4] Snowbank misaligned with visible gap

  • [Fixed] [G5] Floating grass

  • [Fixed] [H2] Tree clipping into a house

  • [Fixed] [H3] Small tree clipping through stack of pallets

  • [Fixed] [H5] Wooden Fence clips through stone ruin with poster

  • [Fixed] [H10] Wooden fences surrounding trench with metal PFX and SFX when shot

Purple Heart Lane

  • [Fixed] LOD changes present on some artillery shells

  • [Fixed] Sandbags with visible LOD changes

  • [Fixed] Multiple wooden logs with LOD issues

  • [Fixed] Multiple wooden fences with no final pole at end of wire

  • [Fixed] Tractor with LOD transition issue

  • [Fixed] Instances of missing fence posts

  • [Fixed] Players accessing the top of some haystacks

  • [Fixed] Floating haystacks

  • [Fixed] Burning AT cannons and burning cars exhibiting abrupt LOD change

  • [Fixed] Bush clipping through wall

  • [Fixed] Floating fence over river

  • [Fixed] Bushes near rivers with extended collision boxes

  • [Fixed] Players able to build inside greenhouse asset

  • [Fixed] Corrupted textures on multiple shovel assets

  • [Fixed] Mudbanks around trenches presenting LOD issues at close range

  • [Fixed] Top half of a tree asset with no player collision

  • [Fixed] [C2] Floating bale feeder

  • [Fixed] [C2] Bush with extended collision box

  • [Fixed] [C3] Missing barbed wire fence post

  • [Fixed] [C3] Players unable to pass through hedges too close together

  • [Fixed] [C3] Invisible object with functioning collision between two bushes

  • [Fixed] [C4] Z-Fighting on wooden bridge planks

  • [Fixed] [C4] Players unable to exit hedge

  • [Fixed] [C7] Floating wire fence

  • [Fixed] [C8] Floating fence

  • [Fixed] [C8] Bush with extended collision box

  • [Fixed] [C9] Floating assets

  • [Fixed] [C9] Multiple floating hay assets

  • [Fixed] [C10] Floating chair

  • [Fixed] [C10] Floating stone wall and wooden fence

  • [Fixed] [D2] Misaligned terrain

  • [Fixed] [D2] Misaligned texture present on broken wall

  • [Fixed] [D5] Floating fences

  • [Fixed] [D8] Flickering texture present on paving stone floor

  • [Fixed] [D9] Bush presents inconsistent collision boxes

  • [Fixed] [D10] Trees growing through stone wall

  • [Fixed] [D10] Misaligned mudbanks

  • [Fixed] [E1] Misaligned terrain texture at edge of map

  • [Fixed] [E2] Barn with extra door on existing closed doorway

  • [Fixed] [E3] Misaligned tree

  • [Fixed] [E4] Floating tree

  • [Fixed] [E4] Misaligned mudbank texture

  • [Fixed] [E4] Floating rock

  • [Fixed] [E5] Misaligned mudbanks

  • [Fixed] [E6] Fading lamp light when viewing at 15m

  • [Fixed] [E6] Invisible wall alongside hedge

  • [Fixed] [E8] Misaligned mudbanks

  • [Fixed] [E9] Misplaced collision on a fence

  • [Fixed] [E9] Misaligned mudbank

  • [Fixed] [E9] Anti-tank gun clipping into wooden fence

  • [Fixed] [E10] Floating fences

  • [Fixed] [E10] Misaligned mud terrain

  • [Fixed] [E10] Fence post floating near spawn

  • [Fixed] [F1] Trees clipping through walls

  • [Fixed] [F1] Players able to climb up on to the roof of a ruined house

  • [Fixed] [F2] Wooden pickets clipping through stone post

  • [Fixed] [F2] Duplicate doors in two doorways

  • [Fixed] [F2] Multiple objects misaligned with the ground

  • [Fixed] [F2] Clipping of milk can into building

  • [Fixed] [F2] Floating assets

  • [Fixed] [F2] Misaligned floating rubble assets

  • [Fixed] [F3] Misaligned mudbank

  • [Fixed] [F4] Misaligned terrain

  • [Fixed] [F7] Players unable to walk through a tunnel

  • [Fixed] [F7] Misaligned mud terrain

  • [Fixed] [F7] Misaligned hedge that could be seen through

  • [Fixed] [F9] Tree clipping into wooden fence

  • [Fixed] [F10] Fence post clipping into a stone wall

  • [Fixed] [F10] Fence clipping into barn

  • [Fixed] [F10] Wire fence missing gatepost

  • [Fixed] [F10] Players becoming stuck in a hedge

  • [Fixed] [G1] Missing barbed wire post

  • [Fixed] [G3] Misaligned mud terrain

  • [Fixed] [G4] Misaligned trench mudbank

  • [Fixed] [G5] Missing fence pole

  • [Fixed] [H4] Tree clipping into fence

  • [Fixed] [H5] Floating artillery gun

  • [Fixed] [H5] Floating flak cannon

  • [Fixed] [H7] Misaligned searchlight

  • [Fixed] [H7] Players getting stuck in a specific tree

  • [Fixed] [H8] Multiple visual issues

  • [Fixed] [H8] Multiple misaligned ammo boxes

  • [PHL Night] [Fixed] Burning AT gun wreck with LOD change issues

  • [PHL Night] [Fixed] [H5] Burning flak cannon with LOD issues

  • [PHL Night] [Fixed] [H7] Bunker with LOD issues at 83m

Omaha Beach

  • [Fixed] Curtains clipping through windowsills

  • [Fixed] House with open window facing wall

  • [Fixed] Curtain left inside house with removed windowsill

  • [Fixed] Rocking chair found in the attic of certain houses clips with building roof

  • [Fixed] Road texture extending into a house

  • [Fixed] Plant stakes with no penetration value

  • [Fixed] Misplaced electricity pole cables clipping through roof

  • [Fixed] Players clipping inside walls on the US landing ships

  • [Fixed] Static Transport Trucks look too similar to drivable trucks. New textures added to better differentiate between the vehicles

  • [Fixed] Unnaturally bright light inside a house

  • [Fixed] [A5] Multiple floating assets

  • [Fixed] [A5] Players getting stuck on tree asset

  • [Fixed] [A5] Misaligned mudbanks

  • [Fixed] [B7] Stone wall clipping through into house interior

  • [Fixed] [B7] Duvet clipping through mattress

  • [Fixed] [B7] Floating terrain

  • [Fixed] [B7] Small plant asset with player collision

  • [Fixed] [B7] Multiple assets clipping

  • [Fixed] [B7 & H3] Unnaturally bright lighting inside a room on the first floor

  • [Fixed] [B8] White smoke coming from the ground

  • [Fixed] [C5] Players spawning inside a building when deploying on an Outpost or Garrison

  • [Fixed] [C5] Tyres clipping through a shed

  • [Fixed] [D4] Tree clipping wall of a building

  • [Fixed] [D4] Farm trough with rain PFX when not raining

  • [Fixed] [D6] Player able to vault on top of a shed

  • [Fixed] [D7] Rain effect on tractor

  • [Fixed] [E5, I5] Floating rocks

  • [Fixed] [E7] Hay bale clipping through house

  • [Fixed] [F5] Exterior brick floor clipping into a house’s kitchen

  • [Fixed] [F6] Ceramic pot clipping through wall of house

  • [Fixed] [G5] Misaligned grass terrain

  • [Fixed] [H3] Player able to access top of a hedge

  • [Fixed] [I4] Collision trap next to barbed wire

  • [Fixed] [I6] Floating rocks

  • [Fixed] [I7] Floating trees

  • [Fixed] [I8] Misaligned stone well

  • [Fixed] [J3] Player able to submerge under water and not drown

  • [Fixed] [J4] Multiple floating seaweed assets

  • [Fixed] [J7] Wrongly tilted boat

Remagen

  • [Fixed] Metal bucket with no bullet collision

  • [Fixed] Multiple large trees missing player collision

  • [Fixed] Players unable to place buildable items on the bridge or under the bridge

  • [Fixed] [C5] Boat asset with no bullet penetration

  • [Fixed] [C10] Invisible stairs with functionality near a building

  • [Fixed] [D2] Floating hay bale

  • [Fixed] [D3] Crate missing collision

  • [Fixed] [D3] Misaligned assets near trench

  • [Fixed] [D4] Road texture with visible gaps

  • [Fixed] [D4] Misaligned trench

  • [Fixed] [E4, F4, G4] Road texture with visible gaps

  • [Fixed] [E4, G4] Multiple misaligned assets

  • [Fixed] [E4] Terrain clipping through train tunnel

  • [Fixed] [E5] Multiple visible gaps in dirt road

  • [Fixed] [E5] Multiple misaligned textures

  • [Fixed] [E6] Misaligned mudbank

  • [Fixed] [E7] Players clipping into top of telegraph pole

  • [Fixed] [E8] Large trees clipping through assets on the ground

  • [Fixed] [E10] Misaligned sandbag

  • [Fixed] [F2] Bucket misaligned with stone wall

  • [Fixed] [F4] Multiple misaligned grass assets

  • [Fixed] [F5] Invisible walkway on German side of the bridge

  • [Fixed] [F6] Wooden box asset clipping into floor of the bridge

  • [Fixed] [F6] Invisible collision present on the staircase of Bridge Tower

  • [Fixed] [F7] Clipping issues between a house and vehicle

  • [Fixed] [F10] Two trees clipping into destroyed logs asset

  • [Fixed] [G3] Barrel with incorrect texture

  • [Fixed] [G5] Multiple instances of trees clipping into other assets

  • [Fixed] [G6] Fence clipping through a house

  • [Fixed] [G6, H6] Players unable to place mines along the main road

  • [Fixed] [G8] Gap above wooden doors with bullet collision

  • [Fixed] [H3] Floating barrels near trench

  • [Fixed] [H5] Tree clipping into stone

  • [Fixed] [H6] Misaligned terrain next to farmhouse

  • [Fixed] [H6] Multiple misaligned assets

  • [Fixed] [H7] Tree clipping into pile of logs

Carentan

  • [Fixed] Multiple house windows with LOD issues

  • [Fixed] Deployable equipment unable to be placed on several bridges

  • [Fixed] Sandbags with visible LOD issues

  • [Fixed] Train carriages assets with LOD issues

  • [Fixed] Multiple wooden pallets with LOD issues

  • [Fixed] Lighting from lamps fade at about 15m

  • [Fixed] Players able to climb on and fall behind crate becoming trapped

  • [Fixed] Missing player and bullet collision on log barns

  • [Fixed] Piles of burned pallets with visual issues

  • [Fixed] Bridge with raindrop animations on texture with no rain present

  • [Fixed] [A5] Low-quality texture on the edge of map

  • [Fixed] [A5] Hay bale with LOD issues

  • [Fixed] [A6] Wheel with incorrect texture

  • [Fixed] [A6] Misaligned hay asset

  • [Fixed] [A6, B6] Small tree and two bushes clipping through stone walls

  • [Fixed] [A7] Multiple floating fences

  • [Fixed] [A8] Tractor with LOD issues

  • [Fixed] [B3] Floating box

  • [Fixed] [B3] Collision issue on ladder asset

  • [Fixed] [B4] Covered boxes with noticeable LOD change

  • [Fixed] [B5] House with LOD issues

  • [Fixed] [B6] Barrel with tyre texture

  • [Fixed] [B7] Mudbanks with LOD transition issues at 30m

  • [Fixed] [C7] Tree clipping into stone wall

  • [Fixed] [C7] Multiple misaligned mudbanks

  • [Fixed] [C7] Large rock with no player or bullet collision

  • [Fixed] [C7] Burning AT gun with LOD issues

  • [Fixed] [C8] Floating barbed wire fence

  • [Fixed] [D7] Clipping present between fence and wooden drum

  • [Fixed] [D7] Stone pillar missing texture

  • [Fixed] [D8] Floating wood boards and wheel

  • [Fixed] [D8] Floating well

  • [Fixed] [E3] Player able to submerge under water and not drown

  • [Fixed] [E4, I4, F3] Cloth-covered wooden pallets with incorrect PFX and SFX

  • [Fixed] [E5] Invisible walls blocking alley exit

  • [Fixed] [E6] Wall overextending inside a building

  • [Fixed] [E7] Wooden table clipping through sandbags

  • [Fixed] [E7] Floating brick asset

  • [Fixed] [E8] Brush asset clipping through wall

  • [Fixed] [E8] House windows with LOD issues

  • [Fixed] [F5] Sudden LOD change on a house asset

  • [Fixed] [F6, I6] LOD transition issue on house asset and wall

  • [Fixed] [F7] Stones clipping through wall

  • [Fixed] [F7] Player’s ability to clip through some assets when getting out of any vehicle

  • [Fixed] [G3] Floating fence

  • [Fixed] [G3] Broken bridge floating above water

  • [Fixed] [G5] Building with poor LOD transition at around 25m

  • [Fixed] [G6] Extended collision on concrete pavement

  • [Fixed] [G6] Some terrain missing collision

  • [Fixed] [G7] Barn asset with PFX and SFX

  • [Fixed] [H3] Fence wires clipping through house

  • [Fixed] [H4] LOD issues on gear wheels

  • [Fixed] [H5] Players able to deploy inside a greenhouse

  • [Fixed] [H8] Tank track decal placed in unnatural position

  • [Fixed] [I3] Unusual texture covering haystack

  • [Fixed] [I3] Invisible milk churn asset

  • [Fixed] [I4] Players able to jump into a tree asset and become stuck

  • [Fixed] [I5] Stone fence clipping through wall

  • [Fixed] [I5] Brick pillar missing texture

  • [Fixed] [I5] Inverted concrete wall texture

  • [Fixed] [I5] Barn asset with LOD issues

  • [Fixed] [I6] Milk barrel asset with hay texture

  • [Fixed] [I6] Sandbag LOD with grey textures when viewed at 25m

  • [Fixed] [I7] Misaligned pile of rocks

  • [Fixed] [I7] Multiple floating barrel assets

  • [Fixed] [J5] Misaligned tree

  • [Fixed] [J6] Misaligned mudbank

Hill 400

  • [Fixed] Players being able to climb on the pipe on the roof of a factory asset giving an unfair advantage

  • [Fixed] Burning AT gun wreck with noticeable lighting issues

  • [Fixed] Multiple issues present on destroyed wooden wagon

  • [Fixed] Multiple assets clipping into each other

  • [Fixed] Multiple assets clipping through rocks

  • [Fixed] Multiple tree trunk assets that are too glossy

  • [Fixed] Tree asset that players could access from the ground

  • [Fixed] Haystacks with rain cover having functional ladders

  • [Fixed] [A3] Fallen tree stump clipping another tree

  • [Fixed] [A6] Stack of barrels clipping into a building

  • [Fixed] [A6] Invisible collision present on left side of stairs

  • [Fixed] [A6] Lamp with LOD issues

  • [Fixed] [C5] Mud clipping through building floor

  • [Fixed] [C7] Unnaturally bright lighting inside a building

  • [Fixed] [D4] Multiple assets clipping into rocks

  • [Fixed] [D6] Player can get stuck inside a house

  • [Fixed] [F3] Large trees clipping through rocks

  • [Fixed] [F4] Misaligned tree

  • [Fixed] [F7] Player able to walk through barbed wire without being slowed

  • [Fixed] [G3] Misaligned mudbank texture

  • [Fixed] [G5] Multiple instances of misaligned terrain assets

  • [Fixed] [G8] Wagon with metal SFX and PFX

  • [Fixed] [H4] Various plant assets clipping

  • [Fixed] [I4] Misaligned tractor and pile of tyres

  • [Fixed] [I4] Bush clipping through floor of a building

  • [Fixed] [I6] Rubble pile with water PFX

Hürtgen Forest

  • [Fixed] Lamp lighting fading when viewed from 15m

  • [Fixed] Multiple trees and bushes clipping through various assets

  • [Fixed] Multiple misaligned tree trunks

  • [Fixed] Multiple boat asserts with metal collision

  • [Fixed] LOD issues with some lamps found inside buildings

  • [Fixed] [A4] Misaligned mudbank

  • [Fixed] [A7] Signpost clipping into fuel tank

  • [Fixed] [B3] Floating rocks

  • [Fixed] [B4] Misaligned trench texture

  • [Fixed] [D5] Invisible wall next to bunker

  • [Fixed] [E5, G7] Misaligned terrain

  • [Fixed] [F3] Giant tank on railway

  • [Fixed] [F6, H7] Multiple misaligned mudbanks

  • [Fixed] [H7] Misaligned artillery shells

  • [Fixed] [H8] Floating metal jug

  • [Fixed] [I3] Invisible wall preventing player from crawling through tunnel

  • [Fixed] [I7] Misaligned road

  • [Fixed] [J6] Player can clip through pile of wood

  • [Hurtgen Night] [Fixed] [F3] Burning jeep wreck with noticeable LOD change

  • [Hurtgen Night] [Fixed] Burning AT gun wreck with noticeable LOD change

Utah Beach

  • [Offensive] [Fixed] Texture seam visible in the sky showing Warfare game mode texture

  • [Offensive] [Fixed] [D5] Invisible wall on top of brick fence

  • [Fixed] [D5] Gap in mud terrain at strong point

  • [Fixed] [E7] Bush with extended collision boxes

  • [Fixed] [F6] Piece of trench wall briefly raising players above the trench line

  • [Fixed] [G3] Tree clipping through fence

  • [Fixed] [G6] Clipping issues between a tower and bunker

  • [Fixed] [H4] Door clipping through house

  • [Fixed] [H5] Misaligned hedge

  • [Fixed] [H5] Rock assets missing player collision

  • [Fixed] [H5] Misaligned Belgian Gate asset

  • [Fixed] [H8] Players able to climb onto roof of a damaged house

  • [Fixed] [I3] Floating sand bank inside a crater

Sainte-Marie-Du-Mont

  • [Fixed] Burning AT cannons with abrupt LOD change

  • [Fixed] Players becoming stuck between two collision boxes when climbing over a hedge

  • [Fixed] Destroyed AT gun with lighting issues at 30-35m

  • [Fixed] Multiple misaligned mud assets

  • [Removed] [C2] Floating stuffed teddy bear in a column of smoke

  • [Fixed] [C3] Multiple misalignment issues

  • [Fixed] [C10] Misaligned rubble pile

  • [Fixed] [C10] Misaligned rubble pile

  • [Removed] [D2] Mural of the emblem of 506th Parachute Infantry Regiment “Easy Company”

  • [Fixed] [D4] Building door with no player or bullet collision

  • [Fixed] [D8] Poster at strongpoint stretched over a barrel

  • [Fixed] [E9] Misaligned mudbank

  • [Fixed] [F1] Misaligned ground texture

  • [Fixed] [F3] Cattle sheds with LOD issues

  • [Fixed] [F3, F4] LOD issues on two warehouse’s light fixtures from around 55m

  • [Fixed] [F4] Misaligned stairs

  • [Fixed] [F5] Misaligned stone wall

  • [Fixed] [F6] Arm barrier cabins with clipping issues

  • [Fixed] [F6] Multiple floating assets

  • [Fixed] [F9] Dirt track requiring smoother road transition

  • [Fixed] [G2] Terrain clipping through bunker wall

  • [Fixed] [G2] Multiple assets misaligned with terrain

  • [Fixed] [G8] Wooden crate clipping through wall

  • [Fixed] [G8] Building with extended player collision box

  • [Fixed] [G10] Floating wheel and barrel assets

  • [Fixed] [H1, H2, F1] Misaligned trench mudbank assets

  • [Fixed] [H10] Floating well

Sainte-Mère-Église

  • [Fixed] Players being able to get onto multiple rooftops and hide within chimneys

  • [Fixed] Players being able to spawn inside buildings

  • [Fixed] [C4] Missing player collision on stone wall

  • [Fixed] [J3] Floating fence

  • [Fixed] [D5] Electric pole detached from wall

  • [Fixed] [I8] Missing wooden support beam for multiple barbed wire fences

  • [Fixed] [A6] Misaligned dirt texture

  • [Fixed] [B3] Wooden plank missing player and bullet collision

  • [Fixed] [B8] Misaligned terrain

  • [Fixed] [B5] Floating fence

  • [Fixed] Players being able to spawn inside a building

  • [Fixed] [E4, F4] Stairs missing collision

  • [Fixed] [G8] Multiple misaligned dirt mounds

  • [Fixed] [C4] Multiple assets clipping

  • [Fixed] [A8, H6, J3, J4] Fence missing final pole

  • [Fixed] [J4] Misaligned tree

  • [Fixed] [D5] Burning AT cannon with abrupt LOD change

[Source – Hell Let Loose Patch Notes]