Welcome to our weekly recap pertaining to all things Inside PlayStation Network. Every MON-FRI, PSU shines the spotlight on a piece of content plucked from the digital delights of Sony’s online service, be it a chunk of DLC, PSOne Classic or regular PSN release. In case you missed out on any of this week’s entries, here’s your chance to catch up and see what titles we dissected under the microscope.
Monday – Trine
Trine garnered quite the fan base upon its release in 2009. Set in an evocative, intricately realised fantasy realm, Frozenbyte’s critically acclaimed side-scroller has you flicking between three distinct characters: a thief, a wizard and a knight. Aside from the obvious aesthetical differences, each hero boasts their own unique abilities and characteristics. For example, hop into the shoes of the slippery thief, and you’ll be able to shoot arrows and use a grappling hook. The wizard utilizes telekinesis to aid him on his travels and is the most passive of the trio. Lastly, the knight is your bread-and-butter, hack ‘n slash brawler. (Click here for full article).
Tuesday – Medal of Honor (1999)
Back in 1999, PlayStation owners were still clamouring for that quintessential FPS outing to help define the genre on Sony’s grey box just as Rare’s stonking GoldenEye 007 did for the Nintendo 64. For many, Dreamworks’ inaugural Medal of Honor title was the closest PSOne gamers would get to achieving such a feat. Featuring a story penned by legendary director Steven Spielberg, MoH would go on to sell by the bucket load and frequently found itself included on countless ‘Best of PlayStation’ lists more than a decade after release. It spawned countless sequels, establishing the brand as one of the premier war-themed FPSs next to Call of Duty. (Click here for full article).
Wednesday – Mad Blocker Alpha: Revenge of the Fluzzles
Offering a contemporary spin on the classic tumbling block-based template, Mad Blocker Alpha is essentially Tetris albeit with one fundamental difference – you can only manipulate blocks vertically. Horizontal movement has been elbowed out of the proceedings, so players must stack up block combinations in order to rake in the rewards. And by rewards, we mean meaty chain combs and ample power-ups. (Click here for full article).
Thursday – Ratchet & Clank: Size Matters
Released back in 2007, Ratchet & Clank: Size Matters marked the fifth outing in Insomniac Games’ highly lauded buddy platform series, and the first on Sony’s PlayStation Portable. The story kicks off as the duo are chillaxing while on vacation, until a young lass named Luna approaches our heroes wishing to take a few snapshots of Ratchet in action. As a result, Ratchet heads off to duff up some robot scum, and Luna ends up getting kidnapped in the process. Thus, the pair embarks on another adventure in an attempt to rescue the youngster and unravel a dastardly plot in the process. (Click here for full article).
Friday – Flower
Developed by the irreverently-titled thatgamecompany, Flower follows in the idiosyncratic footsteps of flOw, in that it offers an experience that is more than a little eyebrow-raising to say the least. After all, the game’s concept isn’t exactly run-of-the-mill, being that you’re transported to the dreamy landscape of a bunch of flowers stuck in the dull, perpetually colourless confines of a bustling city. Each dream serves as one of the game’s stages, and at the centrepiece of these levels is a particular theme and objective. (Click here for full article).
