Speaking with Games Radar, Marcus Smith, the game’s creative director, spoke at length about how Sony’s new console offers more than just a simple visual upgrade when it comes to working on Ratchet & Clank’s latest outing.
Insomniac is so out of control that several of our designers are wanted across several star clusters. It has been an incredibly rewarding process of learning to shed outdated ‘best practice’ that has been in place due to constraints of loading times.
While so often new hardware feels like an upgrade to visuals alone, working on the PS5 has been a paradigm shift in the way we do all things, from the near-instant level loading to 3D audio design, and yes, an enormous leap in visuals. It’s exciting to think that we’re still so early in the lifecycle and everyone is just scratching the surface of what can be done. So excited to know it’s only going to get crazier!
Ratchet & Clank: Rift Apart is scheduled for release on PS5 in 2021, and will make full use of the console’s DualSense controller.
[Source – Games Radar]