Kingdom Hearts 3 director Tetsuya Nomura has confirmed new details on the game’s keyblade transformations during an interview with Game Informer.
“First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen.”
Elsewhere, Nomura-san briefly touched on the inclusion of summons in Kingdom Hearts 3. In previous games, players were able to summon various characters in the midst of battle to aid Sora in combat, including the likes of Aladdin’s Genie, Final Fantasy 7’s Cloud Strife, and Peter Pan’s Tinkerbell.
“If I could provide a glimpse, I’ve made it more pretty. Not just the literal modeling, but it’s more about how we’re expressing it that has become more pretty,” he said.
Kingdom Hearts 3 release date finally given a window
Square Enix confirmed over the weekend that Kingdom Hearts 3 is scheduled for release on PlayStation 4 and Xbox One in 2018, five years after it was originally announced during Sony’s E3 2013 press conference. In addition, the publishing giant also revealed that the highly anticipated Disney RPG will include a new game world based on Toy Story, joining previously confirmed stages such as Big Hero 6 and others. Here, players will encounter a number of iconic characters from Pixar’s much-loved franchise, such as Woody, Buzz Lightyear, and the rest of the gang in Andy’s room.
Source: Game Informer