Velan Studios have gone ahead and released Knockout City update 1.30 and detailed the patch notes for this update which can be found below, directly from the developer.
Switch players who were previously encountering a crash that kept them on the loading screen will now be able to load into the game
A third player will no longer be able to erroneously join in a 1v1 Face Off Private Match during match countdown
Fixed a bug where players held in ball form were not damaged by Bomb Ball blasts. Ultimate Throws already correctly KO’d held players, so this now behaves more consistently, as one would expect with explosions
On PC, the game will no longer “duck” or lower the volume when other application audio is played
Fixed several instances of rare crashes
Geo/Object Interaction
Opponent and player outlines are now properly fading as they get closer to the camera on PC
The Watertower in the Hideout was shifted slightly to prevent players from hiding inside it
Fixed geofading on the vent on the rooftop of Hideout spawn point, so it will now be translucent when the camera clips through it on PC
Fixed issues of various outfits clipping in idle poses and animations
When gliding, the entire streamer tips on the Paper Lanterns Glider now appear
Performance
Reported cases of mouse lag and stutter for PC players have been improved
Improved transition to different screen resolutions when swapping between different monitors
Improved graphics driver updates should now prevent reported instances of visual corruption
UI
Social Menus
When being invited to switch crews, pressing the “Cancel” option no longer backs out of the “Accept/Decline” options on the Invite
Players sending friend requests at the same time will only see one notification
After being removed from the Hideout for being idle, players will no longer receive invite notifications
Communication-restricted accounts can no longer falsely interact with the chat button prompt on match setup/results on Switch
Origin players will now know when someone has accepted their KO City friend request
The Recent Players menu will now accurately populate after a match
Fixed an issue where Group Invites would rarely not notify players that they had been invited
Animated Crew Banners now include the animated segment in the Social Menu
Find a Crew, Crew Results, and Player Names now appear in alphabetical order
Menus
Fixed a bug that blocked access to the remap Gameplay Controls menu
Fixed an issue where empty Player Icons appeared on the opposite side while selecting teams
Matchmaking widget will now reduce to low profile display while viewing the Legal screen
Included a URL for a missing Network error message when reconnecting after Xbox is put into a suspended state
Updated the Privacy and Cookie Policy text in languages other than English
Removed various instances of placeholder text found in-game
Audio
On PC, the game will no longer “duck” or lower the volume when other application audio is played
Background music audio is no longer muffled if users are caught in a bomb ball explosion during the slo-mo sequence
A group member who tries to change inaccessible privacy settings will now hear the proper sound effects
The “By the Horns” KO Effect is now consistent with other sound effect volume
Group members who did not initiate matchmaking will now hear matchmaking music and sound effects when matchmaking has begun
League Play progression UI no longer triggers on Spectators who are viewing a Street Play match
Fixed a rare issue where players received multiple notifications after completing a street play match
Fixed an issue where Players saw multiple idle poses more than once after equipping different body types and returning to the customization menu
The “Enter” key will now work reliably in Redeem Code menu on PC
UI will now not overlap for a spectator if they join another player who is on the match results screen
Fixed an error where players who canceled the news screen at a specific moment will no longer be stuck in “Grabbing News”
Fixed an issue where the spectator player camera appeared beneath the level when they were KO’d
Players who now try to boot the game from Origin in Offline Mode will no longer erroneously dismiss an error message
Players on some platforms will now correctly see the option to purchase the game
After Completing a Crew Weekly Reward contract and any other contract in the same gameplay session, players will not see a placeholder prompt for the weekly reward prompt
Resolution options for fullscreen mode are now listed more clearly
Misc. Gameplay
Contracts
Players will now have to complete the daily contract “KO Frenzy.” Previously, it was granting rewards before being completed
The in-game progress of the crew contract “Rollout” no longer resets when the user travels between 8000 and 9000 meters in ball form in a single match
The Weekly Reward and Season Reward contracts progress is now properly displaying after joining a crew
The “KO Streaker” contract is now completing as expected
Players previously did not see progression in contracts that required them to play with a friend, when they were grouped with a friend who was not a KO City friend, regardless of whether that person was a platform-specific friend. Now, contracts will progress as intended when players are grouped with a platform-specific friend who is not a KO City friend
Spectating
Fixed a bug where the next match would previously not start after all users have readied up in the Match Results screen of a Private Match if the Group Leader was a spectator
Spectators can now see the Sniper Ball laser visual effects
Spectators in private matches can now see the ‘Rematch” widget
On Switch, users were able to spam Catch more rapidly than designed after performing a Dodge, because the cooldown was reduced. This made Switch not aligned with the other platforms. It has now been brought back into line
Sometimes players who equipped both a new front and a new back logo would only see the back logo equipped. Now, after equipping a new front and back Crew Logo, both Logos will be properly equipped
Improved loading flow when erroneously attempting to join a player who has closed the game
After joining a group, matchmaking will no longer cancel on first attempt
Closing the main menu while in a grouped hideout no longer causes characters to play previous animation
Player nameplates for 3rd and 4th place will now appear in the KO Chaos outro cinematic
When leaving a group in Quick Play, the pop-up now clarifies that you will not also leave the match
Fixed an issue where canceling matchmaking with all other modes locked would cause an unexpected visual effect over locked modes
Other various bug fixes and usability improvements
Knockout City is available now on PS4 and is playable on PS5 via backwards compatibility.
Source – [Reddit]