Largest Medal of Honor community site shuts down after ‘rushed’ Warfighter release

Today the directors of the Medal of Honor Headquarters (MOHHQ), the official community site for Electronic Art’s Medal of Honor series, released the news that they will be shutting the doors at MOHHQ.

The team reached out to fans of the series with a formal apology in regards to closing down, because MOHHQ felt that the Medal of Honor Warfighter title was "rushed in a terrible manner." The notes takes the time to humbly lay out the mistakes to fans by saying that the development team Danger Close couldn’t match the development turnout that the Call of Duty franchise can. EA appears to have sought that same production performance, but the results were far below expectations:

"EA has admired the Call of Duty model for some time now, but they lack the loyal fan base to mock it… To successfully implement this model, you need a fan base that will buy your game out of trust & loyalty that you’ve made a product that will no doubt be fun and a worthy investment. Medal of Honor 2010 was a reboot to the franchise & had one of the largest marketing campaigns to date. It utterly and completely failed consumers at launch and with post-launch support. Consumers, from that point on, were wary of EA’s bad practices."

The team moves on in the post to talk about the errors in execution in DC’s development. Some of the specifics listed were the lack of micro-destruction, which is the ability to chip away at cover and surroundings with gun fire; the struggle with managing weapons and their respective unlocks; and the team even compares the in-game HUD display to the work of "an amateur Photoshop user." Even the massive banner in the top corner of the game cover which advertises the Battlefield 4 beta took up a large amount of cover space, which is another point that the team comments on in the post.

MOHHQ leaves devoted fans with a final plea to EA, in hopes that those of higher rank in said company can make necessary changes to help the commonwealth underneath the company:

"Whatever EA’s future may be, we wish them the best of luck and hope to see the proper changes made to their products. Maybe with the largest Medal of Honor community shutting its doors, it may spark interested to take new paths. I would like to extend my gratitude to the community managers for Medal of Honor, Daniel Chin (No longer with Electronic Arts), and Seeson Mahathavorn who have done an outstanding job. The problem lies "mostly" within the upper management of Electronic Arts, not within the hard working people that make and contribute to the game."

As far as ratings go, Medal of Honor Warfighter is nowhere close to a decorated title; we even gave it an almost tragic review score. The franchise had been beloved for many years, and the reboot in 2010 had all the hopes and aspirations that any shooter fan would want in a shooter title, but it appears that circumstances lead the rebooted series in an undesired direction.

The potential of this leaving no hope for future Medal of Honor titles to be released later on is still far out of sight, but it does raise the question: is it more important to remain true to a deadline, or is it better to sacrifice extra development costs to make a game more worthy of purchase?