Capcom has revealed it is releasing a patch for the PlayStation 3 version of Lost Planet 2 specifically geared towards fixing and polishing up various issues requested by fans.
Due out today (with a 360 version also in the pipeline), the patch incorporates a number of changes, such as fixing respawn areas on maps, rebalancing weapons and tweaking the co-op mode as per community requests.
Here’s the full list below.
– Respawning points are changed – e.g. the player can start from the beginning of the boss fight, rather than start the level from the beginning and so on.
Applies to the whole game.
– The player’s attacking power has been strengthened.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
– The level of animations for the player being affected near by attack/explosion is lowered.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
– The level of damage to the player is lowered.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
– Harmonizer is adjusted to be more powerful.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
– The level of animations for the enemies being affected near by attack/explosion is increased.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
– Tip texts are added to the objects that require the B button action such as Data Posts.
Applies to the whole game.
– Weapons’ parameters are adjusted – i.e. they became quite evenly balanced (not too strong, not too weak).
Applies to the whole game.
– The speed of the player’s dash is increased.
Applies to the whole game.