Tripwire Interactive have announced Maneater’s latest update, which adds raytracing to the PS5 version of the game, along with a slew of performance improvements for both PS5 and PS4.
The news was posted on Tripwire Interactive’s official website, with a full list of patch notes including fixes across gameplay issues, HDR issues, performance and UI/UX issues.
Raytracing is also an exciting new addition for PS5 users, as it is good to see the feature be utilized in more and more games across the industry.
Maneater was also a PlayStation Plus game for PS5 not too long ago, and now that it has raytracing it wouldn’t be too bad to consider downloading it, provided of course that you claimed it while it was available.
You can check out the full patch notes for Maneater’s latest update here:
New Features
- Ray Tracing support for PS5 and XSX
HDR for PS5/XSX
- Fixed issue where the background on the pause screen would not blur
- Fixed issue with the intro movies being darker than normal
- Fixed an issue with blur/transparency on menus and UI elements including in game popup messages
Stability and Performance
- Addressed a crash that could occur when importing a save file from PS4 to PS5
- Performance improvements made across the game.
- Especially targeting Xbox One and PS4
- Fixed a performance loss issue that could occur during the Leviathan battle
- Performance adjustments with gore FX chunks not spawning all at once
- Performance improvements with PFX for seagulls, fish school, and squids
- Improved memory handling for increased stability
UI/UX
- Made adjustments to how in game menus load. More information is loaded when opening the menu, this should decrease the amount of time needed when switching between menu tabs
- Adjustments to UI elements to better fit UI text. This was resulting in some UI flickering
- Fixed an issue where pop ups on the Map menu would remain and display on re-entering the menu
- Fixed text alignment on “New Aged Reached” screen
- Fixed an issue with Failure To Communicate tooltips appearing when player reloads save file
Gameplay
- Fixed an improper check related to evolutions dropping that allowed a 1/32767 fail rate per drop
- To help with this we added some retroactive unlocking that does require re-entering the map, Plover Island and Port Clovis, depending on where the drop is located
- Fixed a trophy bug on the PS5 trophy system where trophies could queue to become stuck and not process anymore trophies for the rest of the play session
- Any earned trophies should now be processed when entering the appropriate area of Plover Island or Port Clovis
- Fixed an issue with registering all elements of objective completion when in non-English languages
- Fixed an issue where a blue anti-shark shield would appear at the origin on the map
- Fixed an issue where Scaly Pete’s boat would not appear after the base game was completed
- Fixed an issue where some of the lights were duplicated
- Fixed an issue where the Leviathan could stop fighting
- Fixed an issue where Failure To Communicate objectives would not spawn all boats
- Fixed an issue where if a helicopter was destroyed over land the health kit that would drop would fall through the terrain
- Fixed an issue where fins would not appear on certain wildlife
- Fixed an issue between Time Of Day and lights sometimes not matching up
- Fixed a blend issues with Shadow Body visual FX
- Fixed an issue where the player could stuck on a boat railing in Crawfish Bay
- Fixed an issue where the Chase Champion quest marker might not appear after fast travel
- Fixed an audio issue where there would no impact audio for damaging Scaly Pete’s boat in the second battle
- Fixed an issue where cutscene music would not resume if user pressed the Xbox home button and returned to the cutscene
- Fixed an issue during the Meet Pete cutscene with a shadow that would expand out
- Fixed an issue where torpedoes could go through parts of the Irradiated Bone Sperm Whale and Shadow Orca
- Fixed an issue that would allow the player to immediately break free from Leviathan’s thrash
- Fixed an issue where the player shark might not play the proper hit animation for subsequent hits
- Fixed an issue with fast traveling and unlocking collectibles in the region
Source – [Tripwire Interactive]