Updates

Marvel vs Capcom Infinite Update 1.06 Confirms Character Changes

marvel vs capcom infinite

The Marvel vs Capcom Infinite update 1.06 has rolled out today on PS4 and there's quite a few character tweaks.

Changes to the likes of Captain Marvel, the Hulk and Venom are confirmed as fans look forward to more DLC content in 2018.

Check out the Marvel vs Capcom Infinite 1.06 patch notes.

Marvel vs Capcom Infinite 1.06 patch notes

General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack

Hulk

  • Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

While the latest Marvel vs Capcom Infinite update 1.06 add some welcome changes, Capcom’s fighting game hasn’t been as successful as they’d hoped. Marvel vs Capcom fans were annoyed about the new direction of the game, and early previews gave the impression that the developer could have taken more time to polish it. This resulted in poor launch sales, despite some decent review scores from critics.