Insomniac Games Marvel's Spider-Man PC Marvel's Spider-Man PC Patch Notes Marvel's Spider-Man PC Update 1.817.1.0 News

Marvel’s Spider-Man PC Update 1.817.1.0 Irons Out Ray-Tracing Crash Issues & More

Insomniac Games has released the Marvel’s Spider-Man PC update 1.817.1.0 patch notes, which comes with a series of major bug fixes including removing some pesky ray-tracing crash issues. Read up on the Marvel’s Spider-Man PC patch notes below.

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  • Fixed various ray-tracing related crashes.
  • Improved Windows version check, to prevent false positives.
  • Visual improvements to HBAO+.
  • Fixed the issue where ray-traced reflections in stainless steel were rendered distorted.
  • Various visual improvements to NVIDIA DLSS.
  • Fixed an issue that could freeze the game if the player would switch between graphics presets during cut-scenes.
  • Fixed an issue where the Side Mission popups would be stretched when playing in a widescreen resolution.
  • Improvements related to stability issues when using Alt-Tab.
  • Fixed various visual glitches.

KNOWN ISSUES

  • Ray-tracing options may be unavailable in the menu, even with compatible hardware.
    • Ray-tracing is disabled when hardware or drivers are not compatible, or when the DirectX 12 Agility SDK is not functional. We have seen some reports of users that indicate this SDK is not working for them. We are investigating this issue.
  • Some players cannot progress during the Spider-Hack Mission.
    • This is a frame rate related bug that only occurs when well above 60 FPS. While we work on a fix, we have a workaround in place. Restart the latest checkpoint, go to the Graphics Menu, set the game to Exclusive Fullscreen and the Refresh Rate to 60Hz. You should now be able to progress. Afterwards you can switch back to your preferred settings.
  • Some players cannot take a picture of the Empire State Building.
    • Some players have reported being unable to take a photo of the Empire State Building, blocking progression. So far, we have only been able to reproduce this on Intel GPUs. Intel is investigating this issue.