Yuji Korekado, the Creative Producer on Metal Gear Solid Delta Snake Eater, has revealed during an interview with Famitsu that the game’s difficulty will change depending on the perspective you choose to play the game in — third-person or the original fixed perspective.
We had originally planned to make it possible to switch between the two viewpoints at any time during gameplay, but we decided against it. The difficulty level changes drastically depending on the viewpoint. The ‘New Style’ has a wider, more linear field of view, and you can shoot your gun while moving, so the difficulty level was lower than we had expected.
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However, if we adjusted it to match the ‘New Style’, the ‘Legacy Style’ would become too difficult, so we decided to split the play style in two. The ‘Legacy Style’ is close to the difficulty level of the original version, and we are adjusting the ‘New Style’ from scratch.
For those unaware, the new third-person viewpoint for MGS Delta Snake Eater allows players to enjoy the game from a similar perspective to Metal Gear Solid 5: The Phantom Pain, whereas the original 2004 version of MGS3 had a more cinematic viewpoint that was zoomed out from Snake.
In related news, the series’ producer told Famitsu that the team is thinking about making a new entry in the Metal Gear Solid franchise, but made it clear it is waiting for feedback on MGS Delta Snake Eater. In addition, the team also apologised for the lack of a release date, but assured fans they’re working hard on finishing development.
[Source – Famitsu Magazine via VGC Translation]