Monolith has confirmed that Middle-earth Shadow of War will boast a huge game world in comparison to its predecessor, Shadow of Mordor.
Middle-earth Shadow of War game world is a whopper
Speaking to the Hollywood Reporter, Michael de Plater, Monolith’s VP Creative, revealed that the upcoming action-RPG is roughly three times as big as its predecessor.
Not only that, but Shadow of War, which takes place between the events of The Hobbit and The Lord of the Rings, will also expand on the much-loved Nemesis system.
“That’s really been the primary focus for us over the past three years,” he said. “Just generally improving the number, the quality and the emotional power of the stories we create. Making you really love to hate these enemies. There’s four times the content around making these enemies varied with different personalities and bringing these villains to life.”
As previously confirmed, protagonist Talion can now call upon followers to fight by yourself, using the new Ring of Power.
"In addition to that, we’ve also added the ability to recruit followers by using the ring of power. Now you have all these wonderful, colorful characters on your side as part of your army," said de Plater. "You sometimes really love these guys when they saved you in battle and you’ve really created the ultimate enemy if they’ve betrayed you."
There’s also online social elements implemented this time around, though the game does not boast a dedicated multiplayer in the traditional sense.
“We don’t have synchronous multiplayer, but what we do have is that, because your Orcs, fortresses and followers are unique to your world, we want players to be able to share that," said de Plater. "You made this incredible cool and challenging fortress, so we wanted players to be able to challenge themselves to try and conquer your fortress."
Middle earth: Shadow of War is scheduled for release on PlayStation 4, PC, and Xbox One on October 10, 2017.