DICE has announced that the release of Mirror’s Edge has been pushed back to June 2016.
Writing in a post on the parkour-fueled actioner’s official website, Design Director Erik Odeldahl confirmed that the studio wants to ensure it has sufficient time to digest feedback from the Closed Beta and address any issues. It also seems that the new online technology that DICE is utilizing for the title is another factor in the delay.
As a result, Mirror’s Edge Catalyst will now be released on June 7 and June 9 in the U.S. and Europe, respectively. The game was originally scheduled to ship in February before being pushed to a May 24 worldwide release. Here’s what DICE had to say on the matter:
"As you know, we’re about to open the gates to the city of Glass for participants of the Closed Beta. One of the key features of the Beta and the full game is Social Play, detailed in our latest developer diary.
Taking on Dashes designed by DICE, creating your own Time Trials, climbing the Leaderboards, and connecting with your Runner friends are some of the Social Play features we’re really excited about – and something we want to play flawlessly.
To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta. That is why we will give ourselves a bit more time to perfect the game, with a new release date for Mirror’s Edge Catalyst of June 7th (NA) and June 9th (EU). We’re confident that these extra two weeks will make sure the game is as amazing as possible for you the players.
Thank you all for your continued support and excitement for Mirror’s Edge Catalyst. The return of Faith is imminent."
The Closed Beta for Mirror’s Edge Catalyst will hit PS4 on April 22. The game is a reboot of the series and focuses on the origins of fleet-footed heroine Faith, as she attempts to overthrow a nefarious group of corporate sorts who rule over the city of Glass.
The original Mirror’s Edge was released on PS3 and Xbox 360 back in 2008, and while garnering a cult following, did little in the way of commercial success. In subsequent years EA said it had not abandoned the IP, although it took a while for a new game to come into fruition.