Another day, another slew of Star Wars Battlefront II news as anticipation slowly rises following on from the game’s official reveal last week.
Coming courtesy of YouTuber ‘BattlefrontUpdates‘ (with the original transcription by Wccftech), the juicy tidbits for both single-player and multiplayer come via an until-now-embargoed Q&A from the Star Wars celebration this past weekend.
Here’s the pertinent details:
– Members of Iden Versio’s Inferno Squad have differing abilities but you won’t be able to control them directly.
– Versio’s droid companion will also have a number of abilities and they’ll come in handy during specific situations.
– Playing as either Luke Skywalker and Kylo Ren will offer a unique two-sided perspective on the main protagonist, Iden Versio.
– There’s a progression system à la the multiplayer but they’re not tied.
– The main campaign will have ground and space fighting as well as elements of choice, though it’s not yet apparent if that will impact the ending.
– Developer DICE has confirmed that gunplay will be a lot more skill-based this time around, with the mechanics having a level of depth that was evidently lacking in the last Battlefront.
– Additionally, you’ll now be able to aim down the sights rather than just hip fire weapons.
– Battlefront II will have a unique system around pairing that will be shared at a later date and it’s not a conventional partner/squad system.
– No dynamic destruction of maps as DICE does not feel it’s conducive with the source material.
– Lightsaber combat will feel substantively different with heroes reacting to opponent’s abilities more dynamically.
– Heroes now utilize a ‘rock/paper/scissors’ system, hopefully that allays the balancing issues found in the 2015 game.
– Disappointingly, you won’t be able to take-off or land any of the multiplayer’s vehicles but jet packs are now at least tied to specific classes/characters.
Star Wars Battlefront II is set to release on November 14, 2017, on PS4, Xbox One, and PC.