Chivalry 2 Chivalry 2 Patch Notes Chivalry 2 Update News PS4 PS5 Torn Banner Studios

New Chivalry 2 Update Adds Fixes For Audio, Combat, Maps, And More

Torn Banner Studios has announced details on the latest Chivalry 2 update, which comes packing a host of improvements across multiple game avenues, such as audio, combat, maps, and other key areas. You can read up on the Chivalry 2 patch notes below.

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Parties

  • PC – Fixed an issue with online presence not updating properly which prevented players from joining and getting into games as a party. For example, if a player is invited to join a party but is already in one, you will receive a message stating ‘<Player Name> is already in a party. We expect more improvements in the next update as well.
  • Fixed an issue where parties dropped out after a match ended and were unintentionally sent back to the main menu
  • Added a visual indicator that someone in a party cannot be invited to another party
  • PC – If you are in a match and accept a party invite, you will now be sent to the main menu to join the party
  • Fixed an issue where a party member was not brought into the game with the game leader when using the server browser
  • Accepting a party invite while in-game will no longer cover the disconnects prompt with the controls screen
  • The queue timer will no longer continue to countdown if ownership is transferred from the party leader after starting a matchmaking session
  • The party member icon will no longer disappear from the scoreboard after being in a party while loading another session from a prior one
  • Set party voice playback to use same device output as the game audio
  • Party members will now see a voice indication in the UI for themselves and other party members when speaking

Performance

  • The Xbox Series S will now play at the intended 60 frames per second!
  • Fixed a performance issue where player corpses would negatively impact performance.
  • Improved overall performance during the Lionspire banner stage
  • Fixed some movement correction that happened while jumping

Combat/Weapons

  • Reduced players’ ability to significantly backwards drag before a swing
  • Fixed an issue where players visually sprinted sideways too much in third-person.
  • Active riposte and counter durations now continue for remaining duration if attack is feinted/transitions to heavy attack
  • Fixed attacking queuing issues, so players will now be able to more successfully initiate a follow up parry, attack, or dash
  • Kick/Jab/Special cooldown is now refreshed when entering Interrupting states
  • Fixed server movement corrections on dodging and jumping (caused visual jittering to occur for players)
  • Bandage kits no longer deal damage to teammates. Friendly archers are better at this already!
  • Fixed an issue where player could get stuck with fists and unable to attack after climbing ladder
  • Fixed an issue where initiating a combat action immediately after doing a VO line did not work. Get your taunts ready!
  • Fixed a bug with the Greatsword parry where player collision would not match their position when their parry was broken
  • Temporarily disabled 1 handed spear to rework animation sets and make it more readable
  • Added missing impact sounds and impact sparks
  • Added a cooldown when using a Kick into an attack
  • Fixed an issue where picking up a damaged constructible would cause it to be invulnerable next time it is placed

Animation

  • Visually fixed the players feet not moving during a jump and when landing a jump
  • Fixed sprint turn animation not being in sync between clients in third-person
  • Fixed animation popping in 1P/3P when cancelling attack into another attack
  • Fixed an animation break that occurred when attacking right after Parry recovery
  • Removed sliding that occurred when attacking while strafing forward in third-person
  • Fixed legs being stuck in idle while moving around and fighting
  • Fixed animation freezes after getting hit during a heavy slash feint to jab with a shield
  • Fixed server physics for interrupts not playing animations
  • Fixed animation stutters with combo to (alt) feint

Crashes/Disconnects

  • Fixed an Xbox crash that occurred when resuming from a suspended state (while on the Store menu), and when attempting to use save data from an Xbox One X console on an Xbox Series S console
  • Fixed a PS4/PS5 crash that occurred when loading into the tutorial
  • Fixed a crash that could occur when dismounting a ladder
  • Fixed a crash during post-game screen transition
  • Fixed issue where Crossbowman could get disconnected from server during regular gameplay

Customization

  • Removed various exploits used to equip locked items
  • Fixed hair not adjusting to the characters head sizes
  • Fixed white/grey hair colour not being able to be equipped. (Malric’s grandmother could not be more excited!)
  • Fixed an issue where female heads would reset to male head

Maps

  • Added more tickets to the map Fighting Pit. So do what you do best Knights, die more!
  • Fixed visual issue with large doors in Fighting Pit not visually opening
  • Removed center spawns in FFA Tournament Grounds for balancing purposes
  • Fixed an issue where players sometimes missed the initial spawn at the start of a match

UI

  • Fixed server browser max player counts not displaying correctly
  • Fixed issue where loadout screen weapon info doesn’t update on class change
  • Fixed missing voice UI to indicate a party member was talking (speaking icon)
  • Fixed various flow issues surrounding parties (maintaining party status after a match ends, etc)
  • Fixed various missing localizations

Audio

  • Thrown weapon impacts are now using the proper sound sets. They’ll now sound a bit less like an 80s arcade fighter game.
  • Commander battlecries have been made LOUDER, they may have had too much ale pre-battle
  • Party voice playback now uses same device output as the game audio
  • Various audio sound effect mix refinements

Other Changes

  • Improved matchmaking for PlayStation Users receiving “matchmaking failed” messages
  • Fixed an issue where teams sometimes started overly imbalanced after a map travel. The Order will have to find some new way to come out on top.
  • Made tweaks to class, global, and weapon xp requirements
  • Updated Crown prices across regions

[Source – Chivalry 2]