New Prince of Persia details

With the creators of the Sands of Time trilogy hard at work on the next installment in the Prince of Persia franchise, EDGE magazine recently had the opportunity to get the first look into this new world brought to you by Ubisoft Montreal.

While many enjoyed the overall look and feel of Assassin’s Creed, you’ll be glad to know that the developers will be using the exact same engine (Anvil) for the new Prince of Persia title.

The game’s Producer, Ben Mattes, has confirmed that the Sands of Time is truly over and this game will start a new chapter in the game’s history. This is never more evident than the fact you’ll be starting off as a wanderer/drifter instead of the noble Prince, with the developers committed to delivering an entirely new experience for gamers.

“We’re starting afresh, in the same universe, and we wanted to bring something new while keeping what worked before,” explains Creative Director Jean-Christophe Guyot, adding, “He’ll be confronted by a lot of fantasy settings.”

On top of this, Matte explained how he feels the game will veer off from being a linear experience in general while giving the user complete control over how the story is completed: “We really wanted to create a POP experience where the player has a much greater authorship over their global experience, so that it wasn’t a completely linear game where they played through it once, and that was it,” he said.

“At the same time, we recognized you will never get the POP experience we want — those long strings of choreographed acrobatics — from a true sandbox. We adopted an open-world structure where the player has the macro-level choice in how it unfolds, how the story unfolds, in terms of which regions to visit and which times, and which bosses they fight and when.”

As most of you know, not much is known about the game yet; however, Mattes also offered readers an opportunity to learn more about how the combat system should play out and made it clear that the combat will not be like Assassin’s Creed.

“Every fight in the game should feel like a boss fight,” said Mattes. “The feeling of being against a very difficult adversary who’s every bit the swordsman as you are, and you have to use all your strategy and skill just to get past him; maybe you don’t kill him, just drive him off. That’ll happen often — you’ll drive an enemy away, then they’ll stalk you to return and fight again.”

It sounds like the hype can start at any moment for this title as users can expect an entirely fresh experience from what they’re used to. Prince of Persia being offered to us in a sandbox style is something to definitely look forward to. We’ll bring you further updates as they’re released.