Team Ninja has unwrapped the full list of Nioh 2 update 1.08 patch notes for your consumption. The update is available to download now for the PlayStation 4 title, and comes with extensive adjustments to the game’s Youkai skills.
Nioh 2 Update 1.8 Patch Notes
Adjusting youkai skills
Adjustments have been made to achieve an overall balance centering on techniques that are difficult to feel power and effect .
- Tweaked “Ushioni”
so that it is easier to hit - Increased the
damage of the soul ” firewheel” and eased the consumption power - Adjusted to also hit the front side of the appearance position of the soul “ Daidarabochi ”
- Tweaked “Sake Drinking Doji”
to reduce stiffness after attacking and make it easier to hit - Alleviates
stiffness after attacking the soul “Kagetsu Warrior” and increases damage - Soul soul “poison slimming” / Soul soul “Kokaibozu”
Adjusted to reduce stiffness after attack and allow rapid fire - Adjusted to release more amrita when biting the soul stomach “Gaki”
- Soul savage “Yamaba”
attack hastened, and the duration of beneficial effects has been adjusted upward - Increased
the hit count of “Iron Rat” attack on Souls - Alleviates stiffness after attacking the soul “Karatengu” and adjusts damage upward
- Adjusted to make it easier to hit “Samoku Hachimen” attacks
- Increased the
number of hits in the soul potter ‘s wheel - Mitigates stiffness after attacking the soul squad “ Gaijitai ”
- Increased the chance of dropping herbal medicines when hitting “Kyorei” soul charges
- Increases the consumption power by making the opponent frightened even when hit by the soul cow “Gyutoki” youkai
- Adjusted
power damage down to increase the chance of hitting the soul “Ichigoki” attack , and increased consumption power - Reduced the maximum number of reversals when hitting the terrain ” Yatanagami ” by 1 to increase the consumption power
- Soul
damage “Otake Maru” / Soul soul “Tara umbrella monster” “Ushioni” “Princess Nagabe” “Daidarabochi” “Wedge” damage has been adjusted down
Adjustment
- The drop rates of the following souls have been adjusted upwards:
Koukabushi
Poison Slime
Oni (Tu)
Oni (Wed)
Oni (Thunder)
Tang Umbrella Haunted
Cotton - Adjusted enemies in the Training Area mission, Training Field, to strengthen as the game progresses
- Training area missions “Basic Action Operation” and “Yokai Operation / Furious / Jun / Phantom” are always adjusted to level sync.
- Adjusted maximum power for sword martial art “Yasha Ichimonji”
- Changed the ability to customize martial arts customization skills for “Yunye”
- For the spear martial art “Basara Sandan”, relaxed the determination of success in the murder and increased the power of success
- The spear martial arts “Aoarashi” has been adjusted so that it is easier to pursue a successful hit and has shorter stiffness
- Ax martial arts “Kumai Shi” can now set martial arts customization skills to add attributes
- Changed martial arts customization skills to add attributes to orb martial arts “Shurarenmai” and “Sweeping legs”
- Relaxed the timing at which the Samurai skill “Ryu-Ryu” can be activated from “Onimai / Heaven”, “Onimai / People”, and “Onimai / Land”
- The power of the attack is increased by increasing the power of a powerful blow that can be activated with the secret of a sword.
- In the mystery of Yin-Yang operation, “Yo no Setsuna”, the upward movement of the operation that gives you an advantageous effect has been adjusted to be even faster
- Ninjutsu-related effects (such as “absorb health during ninjutsu”) have been changed to “gunpowder balls” and “roasted balls”
- When making a monster with the special effect “Activate a monster with 0 physical strength (in the darkness)”, change the transformation effect so that the advantageous effect and disadvantageous effect are not erased
- Adjusted so that actions do not become one pattern when fighting while keeping a distance from “Asai Nagamasa”
- The drop rates of the following souls have been adjusted upwards:
- Adjusted aiming when holding long range weapons to make it easier to see
Bug fixes
- Fixed a bug where the special effect “Martial arts damage +%” was not reflected in the enhanced martial arts “・ Yang” and “・ Yin” of the hatchet martial arts “Tayama Start” and “Sun Moon Start”.
- Fixed a bug that some attributes of the hatchet do not reflect the attribute of special effects
- Fixed a bug where hitting a specific enemy with the chain sniper tactics “Snake Biting” would not allow you to sacrifice
- Fixed a bug where the Naginata-Kama Martial Arts “Sankugyo” was prone to outbursts
- Fixed a bug where you couldn’t be devastated by the chain sword martial art “Kizui Mizugami”
- Fixed a bug where the spear martial arts “Chidori” sometimes slipped behind
- In the following martial arts, martial arts customize skill effect Fixed a bug that has not been granted
two sword martial arts “heavy-cross”
the first stage other than the spear martial arts “Hisari Vol.2”
“kicking god of water” kusarigama martial arts “dropped Kegon”
halberd sickle martial arts “ Evil Judgment 2 ” - Fixed the effect of Samurai skill “ Zenshin ・ Human ” not to disappear when entering poison swamps or sewage
- Fixed a bug that caused the effect of the half-skill “ Kinshi no Strike ” effect on Amrita instead of Amrita gauge
- Fixed a bug where the special effects “Enemy’s Continuous Damage” and “Continuous Damage to Enemies” were separate, and were integrated into the former
- Fixed a bug where the effects of increasing the power of martial arts and bare hands were reflected only in some of the youkai skills
- Fixed a bug where the attack power was greatly reduced when using the youkai technique with bare hands
- Fixed a bug where the level sync was not reflected in the monster attack
- Fixed an issue where the attack did not hit properly for the monster technique of “Kama puta”
- Fixed a bug that caused some monsters to get stuck after coming up when hit by the guardian spirit “Genbu”
- Fixed a bug where you couldn’t directly attack a monster when you successfully performed a special skill against some monsters.
- Fixed a bug where you could not select another candidate for a finished product when using a soul charge that can be transplanted as a material in “Soul alignment” of “Blacksmith”
- Fixed a bug where a different weapon type was displayed on the material when setting a long-range weapon as the base in “Soul alignment” of “Blacksmith”
- Fixed a bug where the damage dealt to the rarest would be displayed even if the “Display damage of allies other than yourself” was set to “Hide”
- Fixed a bug where you couldn’t purchase a copy in the tea room if the system data was deleted, even if the conditions were met on the character data side
- Other minor bug fixes
