Hello Games has patched No Man’s Sky‘s with a series of major bug fixes for the game’s Beacon content drop. This latest batch of fixes including ironing out a rare issue where settlement building terminals would read out information about the wrong building, removing a vibration issue for the PS5 DualSense, and optimising memory for the PS4 and Xbox One versions of the game. You can read the full details in the No Man’s Sky update 5.71 patch notes below.
No Man’s Sky has come a long way since its initial release for PS4 and PC in August 2016. While the game was met with heavy criticism for failing to deliver on its pre-launch hype, Hello Games has turned things around massively for the space exploration title, with numerous expansions and improvements made over the years to keep players invested, not to mention expanding No Man’s Sky to other formats.
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Bug Fixes
- Fixed a rare issue that could cause newly-claimed settlements not to have an Overseer’s office.
- Fixed an issue that could cause the settlement teleport destination to become the centre of the monument, rather than office.
- Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
- Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
- Fixed a rare issue where settlement building terminals would read out information about the wrong building.
- Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
- Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
- Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
- Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
- Fixed a number of issues with the display of stats on the settlement history page.
- Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
- Fixed a number of minor visual issues with Autophage settlement parts.
- Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
- Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
- Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
- Fixed a rare issue that could cause players to appear to own settlements they do not.
- Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
- Fixed a number of minor text issues.
- Fixed a number of minor icon issues.
- Fixed DualSense controller vibration on PS5.
- Introduced a number of optimisations to mission markers.
- Optimised settlements meshes.
- Introduced an optimisation related to base building.
- Introduced a number of optimisations for NPCs.
- Introduced a number of rendering optimisations.
- Introduced a number of memory optimisations on Xbox Series S/X.
- Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
- Fixed a hang that could occur when loading into a settlement after changing the system time.
- Fix a crash related to settlement upgrading.
- Fixed an animation crash.