Earlier today, Oculus VR vice president Nate Mitchell was quite open in a press conference with TechCrunch about his thoughts of bringing his crowd-funded product to the PlayStation 4 and Xbox One consoles (putting it, quite bluntly, that “anything is possible”).
Most gamers are, of course, quite aware that this highly anticipated product is coming to stores in the first quarter of 2016. For those who don’t know, the Oculus Rift is marketed as a virtual reality headset designed to allow players to “immerse themselves” in the gaming universes.
Virtual technology is weaving its way into the current age, and with more and more press releases concerning the Rift coming into light, Nate Mitchell’s announcement should pump up console gamers who were previously disappointed with the idea that the Rift would be impossible to implement due to its supposed restriction to PC.
While Microsoft and Sony already have headsets designed for their specific consoles (Project Morpheus and the HoloLens, respectively), the Oculus Rift has gained a substantial amount of publicity over the last several months, and it will only continue to grow by the time 2016 rolls into play.
Mitchell was confident about the future success of the Oculus Rift and its possible transition to consoles, but also specified that sturdy hardware is necessary to make it work.
“You’re going to want a nice gaming rig,” Mitchell stated, “we’re not talking about a high-end, crazy computer, but something that would run modern games well today.”
Mitchell insisted that more details would come during the expected preparations for E3.
How do you feel about this announcement? Post your thoughts in the comments below and let us know what you think!