The update acts as a solution for the stutter issue on Outer Wilds PS5, and offers different options for visual fidelity and frame rate, specifically allowing non-VRR players to enjoy a smoother experience. They include the following options:
- 1440p/60fps (default)
With this update, the default Render Mode is now 1440p/60fps. This mode reduces the resolution across the game to a locked 1440p and 60fps, eliminating judder. The 2160p/30fps Render Mode is similar, but instead locks the game at 2160p (a.k.a. 4k) and 30fps. Use this mode if you want the highest resolution and don’t mind a lower framerate.
The Dynamic/60fps Render Mode is the same settings profile as before the hotfix, and remains as close to 2160p at 60fps as possible, but framerate drops may cause judder as before on non-VRR displays.
Outer Wilds was released for PS4, PC and Xbox One back in October 2019, and was spruced up for PS5 back in September of this year.
[Source – Mobius Digital]