Epic Games Updates

Paragon v45 Update Live But Fortnite’s Success Puts Future In Doubt

paragon v45 update

The future of free-to-play MOBA Paragon isn't looking good. Epic Games has released a statement explaining that future updates may be much slower due to the outstanding success of its survival multiplayer game, Fortnite.

Posting on Reddit, the developers says the success of Fortnite has caused them to ponder the future of Paragon. He admits that progress on the game has been slow recently because some of the team members have switched over to working on Fortnite tweaks and updates.

Paragon Updates Will Be Slower

Here inside Epic, we're talking about the future of Paragon in pretty much the same terms as you're talking about it. The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month. Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game. (As an aside, the problem isn't marketing or how to make money with Paragon. We have good ideas that would solve those problems if we can find a way to make Paragon grow.)

Epic Games do go onto to say that they'll be having an internal meeting about Paragon to work out if they can evolve it further, but says that Paragon's release cadence will be slower.

In the meantime, the Paragon v45 update is due to launch this week and includes the new Mountain Forge Terra skin, as well as hero adjustments and other tweaks.

Paragon update v45 update patch notes

Mountain Forge Terra
Withstand the breath of a thousand dragons with the new Mountain Forge Terra skin.

STORE CONTENT

Added:

  • Mountain Forge Terra Skin

HEROES

  • Jump Pad animation added for all Heroes.

AURORA

  • Frozen Simulacrum
  • Aurora is now untargetable until she lands.
  • Hoarfrost
  • Damage increased from 88/117/146/176 to 99/146/193/240.
  • Scaling increased from 1.04 to 1.67.
  • Polish and Bug Fixing
  • Minor animation improvements to Sword Sculpture emote.

COUNTESS

  • Feast
  • Countess will now deal damage to heroes that are Unstoppable if they are near Countess after the initial stun.
  • CRUNCH
  • Polish and Bug Fixing
  • Minor improvements to Crunch's sound effects.

DEKKER

  • Slow Bubble
  • Damage increased from 123/176/228/281 to 135/220/305/391.
  • Scaling increased from 1.88 to 3.05.

DRONGO

  • Rad Rounds
  • Damage increased from 38/81/128/179/236/296 to 43/91/144/203/267/335.
  • Scaling increased from 1.54/1.68/1.82/2.04/2.14/2.36 to 1.71/1.89/2.11/2.29/2.43/2.64.

GIDEON

  • Polish and Bug Fixing
  • Minor improvements to Gideon's sound effects.

GREYSTONE

  • Reforged
  • Cooldown increased from 180/120/60s to 180/130/80s.
  • General Balance
  • Base Health Regen increased from 1.14 to 1.18.
  • Health Regen per level decreased from 0.13 to 0.11.

GRIM.EXE

  • Displacement Blast
  • Damage increased from 88/140/193/246 to 99/158/216/275.
  • Scaling increased from 1.88 to 2.09.
  • General Balance
  • Base Mana increased from 277 to 332.
  • Mana per level increased from 15 to 21.
  • Base Mana Regen increased from 1.02 to 1.21.
  • Mana Regen per level increased from 0.05 to 0.07.

IGGY & SCORCH

  • Polish and Bug Fixing
  • Improvements made to Basic Attack effects.
  • Minor visual improvements to the So Sleepy emote.

KWANG

  • Light of the Heavens
  • Armor granted decreased from 20/40/60/80 to 15/27/39/51.
  • General Balance
  • Base Health decreased from 686 to 652.
  • Base Health Regen decreased from 1.14 to 1.09.

BELICA

  • Polish and Bug Fixing
  • Various effects improvements.

MURIEL

  • Alacrity
  • Cooldown increased from 7s at all levels to 10/9/8/7s.
  • Serenity
  • Slow duration decreased from 3s to 2.5s.
  • Consecrated Ground
  • Cooldown increased from 9s at all levels to 12/11/10/9s.

NARBASH

  • Thunk
  • Damage increased from 88/140/193/246 to 99/152/205/257.
  • Polish and Bug Fixing
  • Minor visual fixes for all Tier 1 Narbash skins.

PHASE

  • Energy Lance
  • Total damage increased from 100/150/200/250 to 130/200/270/340.
  • Scaling increased from 1.8 to 2.1.
  • Hyperflux
  • Cooldown decreased from 130/115/100s to 120/105/90s.
  • Polish and Bug Fixing
  • Minor improvements and fixes to ability effects.

RAMPAGE

  • Rumble
  • Damage decreased from 94/152/211/269 to 94/140/187/234.
  • Scaling decreased from 2.09 to 1.67.
  • Enraged
  • Cooldown increased from 90/70/50s to 90/75/60s.
  • Duration decreased from 12s to 10s.
  • Polish and Bug Fixing
  • Minor improvements and fixes to ability effects.

REVENANT

  • Hellfire Rounds
  • No longer counts as an ability casted, in regards to Card interactions.
  • Polish and Bug Fixing
  • Minor visual improvements to the Master Revenant skin.
  • Minor improvements to reload animation.

RIKTOR

  • Electrocute
  • Mana cost decreased from 80/90/100/110 to 65/70/75/80.

SPARROW

  • General Balance
  • Base Basic Attack Damage decreased from 50.2 to 45.9.
  • Basic Attack Damage per level decreased from 3.4 to 3.2.
  • Polish and Bug Fixing
  • Minor visual improvements to the Zechin Huntress and Rogue skins.

STEEL

  • Bulwark
  • Mana cost decreased from 100 to 40.
  • General Balance
  • Base Health decreased from 741 to 725.
  • Base Health Regen decreased from 1.23 to 1.21.

TERRA

  • Counter Guard
  • Now blocks Damage and Crowd Control (CC) from Cards with CC
  • Cryo Agent is an exception as the damage and CC are separate instances.
  • Now blocks the Slow from Hunter's Sight (Black Jungle Buff) and the Damage-Over-Time from Stinging Orb (Orange River Buff).
  • Fixed an issue that was preventing Terra from taking card related self-damage while Counter Guard was active.
  • Cooldown decreased from 12/10/8/6s to 8/7/6/5s.
  • Mana cost decreased from 50 to 25.
  • Ruthless Assault
  • Mana cost decreased from 80/90/100/110 to 60/65/70/75.
  • Minor fixes and improvements to ability effects.
  • Deafening Command
  • Mana cost decreased from 90 to 75.
  • Will no longer go on cooldown if it is interrupted before dealing damage.
  • Unstoppable Force
  • Cooldown decreased from 120/110/100s to 110/95/80s.
  • Polish and Bug Fixing
  • Minor visual improvements to Terra’s recall animation.

THE FEY

  • Harvest Nettles
  • The Fey now gains Mana based on how much she spent to cast Harvest Nettles when using the Tireless Reaper card.

WRAITH

  • Polish and Bug Fixing
  • Changed the way we detect when Back It Up! fails to teleport its target. Added improved feedback for players when a failure occurs.

WUKONG

  • Has been re-enabled.
  • Staff of Legend
  • Fixed an issue causing this ability to be exploitable.
  • Damage decreased from 117/170/222/275 to 105/152/199/246.
  • Scaling decreased from 1.88 to 1.67.
  • General Balance
  • Base Basic Attack Damage decreased from 62 to 58.

YIN

  • Polish and Bug Fixing
  • Yin is no longer able to target enemies behind a Fog Wall without having vision.

CARDS

  • NOTE: All updates are based on Level 1 Card values, but will affect Cards of all levels.
  • All Cards
  • Polish and Bug Fixing
  • Minor visual improvements to overhead card pop-up animations.
  • Fixed an issue where cards with targeting modes were being cancelled when bound to circle button on PS4.

CHAOS

  • Deathcrawler
  • Fixed an issue where Deathcrawler would no longer function after being swapped to a different card slot while dead.
  • Pressure Hunter
  • Increased Bonus Damage per Vitality differential from 2.5 to 3.
  • Fixed an issue where Bonus Damage as being triggered by Damage Over Time effects.
  • Thorned Yomi
  • Can no longer be activated while Stunned.
  • Improved audio feedback for enemies hit by reflected damage.
  • Improved visual clarity.

DEATH

Awaken the Emeric

  • No longer grants Health Regen.
  • Now grants 240 Max Health.

Grinning Spectre

Fixed an issue where Grinning Spectre could previously be intercepted by non-targeted enemies causing both enemies to be executed.

Nukeblood Mutant

Fixed an issue where Serath's Heaven's Fury would not proc the passive.

[Reworked] Numbing Rogue

Siphon Speed (New Active)

ACTIVE – Each of the next 5 Basic Attack hits within 10 seconds steal 8 Attack Speed from Enemy Heroes. Lasts 5 seconds. (50 Mana) [30 second cooldown]

Attack Speed Debuff Aura: Reduced Attack Speed Slow percentage from 20% to 6%.

Possessed Spry-Kin

No longer grants Power.

Vampiric Blade

Improved visual clarity.

Warlock’s Burden

No longer able to be interrupted – Stuns and Silences will no longer automatically cancel and toggle off the card.

Wicked Riposte

Reduced Mana cost from 75 to 50.

Reduced cooldown from 90 seconds to 45 seconds.

Withering Shadow

No longer able to be interrupted – Stuns and Silences will no longer automatically cancel and toggle off the Card.

GROWTH

  • Coursing Zephyr
  • Reduced Mana cost from 75 to 50 .
  • Reduced cooldown from 65 seconds to 35 seconds.
  • Flame of Zechin
  • No longer grants Attack Speed.
  • Growth Totem
  • Reduced Health gained per minute from 20 to 18.
  • Reduced Power gained per minute from .75 to .65.

Pack Leader

Increased Power from 8 to 9.

Reduced cooldown from 50 seconds to 40 seconds.

Pensive Shaman

Increased Health Regen per Mana restored from 20% to 25%.

Increased Mana Regen from 84% to 100%.

Trapper

  • Reduced Slow percentage per hit from 5% to 4%.
  • Reduced Attack Speed from 32 to 30.
  • [Reworked] Unbroken Spirit
  • Reactive Regeneration (Updated Passive)
  • Heal for 3% Max Health every 0.5 seconds while affected by Hard Crowd Control.

KNOWLEDGE

Arcane Dancer

Increased Max Health from 205 to 255.

Black Ice Routine

Increased Max Health from 240 to 270.

Cryo Agent

  • Fixed an issue where Cryo Agent would activate twice if blocked by Greystone's Deflect ability.
  • Fixed an issue where Cryo Agent would occasionally have an incorrect cooldown.
  • Fixed an issue where Cryo Agent was not working with Drongo's Rad Rounds ability.
  • Fixed an issue where Cryo Agent was not activating when Serath dealt damage with Heaven's Fury.

Echelon Soldier

  • Increased Power from 12 to 15.
  • Mana-Flow Acolyte
  • Increased Power gained per Intellect point from .5% to 1%.

O.P.D. Militia

  • No longer deals bonus damage if the Basic Attack is blocked (Example – if blocked by Terra's Counter Guard ability).
  • Fixed an issue where O.P.D. Militia was not working correctly with Steel's Shield Bash or Drongo's “Old Rusty” if they were on cooldown.
  • Now works with Grux's Double Pain and Serath's Heaven's Fury.

Power Tap

  • Can no longer be activated while Stunned.
  • [Reworked] Shipyard Scavenger
  • Picked Clean (New Passive)
  • After killing an Enemy Unit your next Basic Attack deals 25 Bonus Damage.
  • Removed ‘Lone Bonus Gold' passive.

Stasis Rune

  • Increased Power from 14 to 16.
  • Now grants 12 Basic Armor.

Static Trap

  • Fixed an issue where only one trap could be placed at a time.
  • Thaumaturge
  • Increased Max Mana from 105 to 155.
  • Wetware Virus
  • Increased Ability Armor from 18 to 24.

ORDER

Domain of Stillness

Increased Power from 16 to 20.

Form of Grubbish

Improved consistency and feel when being knocked back while Morphed.

Lamp Lighter

Fixed an issue where players could still place wards after unequipping Lamp Lighter.

GEMS

Onslaught

Fixed an issue where the cooldown of Steel's Shield Bash ability was not being reduced correctly.

Spell Shield

Improved visual clarity.

UI

  • Polish and Bug Fixing
  • Status Effect Area will now correctly track effects that are stacked while active, always reporting the expected end of the effect.
  • Minor visual improvements to draft lobby.
  • Minor grammatical fixes in deck builder, gem selector, and card inspect screen.
  • Fixed an issue with Crunch not animating on the featured hero home page.

MONOLITH

AI

  • Will now place a higher priority on attacking Fangtooth & Orb Prime. When attacking these camps, AI Heroes will now only leave if they are close to dying.
  • Are now more aggressive about finishing off the Enemy Core when it’s vulnerable.
  • Will now attempt to end the game without necessarily having to take down all three Inhibitors.
  • Improved behavior of Jungle AI Heroes.
  • Improved behavior regarding recalling.
  • Improved flee behavior logic.
  • Improvements to ability unlock order.
  • Difficulty improvements made to the Introductory and Easy difficulty levels.
  • Tutorial
  • Minor improvements to pacing.
  • Delayed respawns of enemy minions by a few seconds to make it easier to push the lane.
  • Brought minion & tower health numbers more in line with the normal PVP.

Polish and Bug Fixing

  • Minor fixes and improvements to map collision and visual consistency.
  • If a player has the Shield of Zechin (Green Jungle Buff), their own targeting abilities will no longer be interrupted by the buff's explosion.
  • Improved interactions when Area-of-Effect Crowd Control intersects with tower collision.
  • Fixed an issue with Heroes not consistently being affected by Area-of-Effect Crowd Control when the ability hits both them and their own tower.
  • Fixed a potentially exploitable ledge near both Gold Grubbish camps.
  • Fixed an issue where Banners were blocking the hero camera on spawn/respawn and recall.
  • Minor improvements to consistency of spawn pad location based on selected role.
  • Fixed some inconsistencies with Fog Wall trigger locations.
  • Updated names for all Jungle Minions:
  • Previously “River Guardian”:
  • Red River Buff -> Amp Grubbish
  • Orange River Buff -> Stinging Grubbish
  • Blue River Buff -> Swift Grubbish
  • Purple River Buff -> Shadow Grubbish
  • Previously “[Color] Guardian”:
  • Aqua Lane Buff -> Healing Grubbish
  • Gold Lane Buff -> Gold Grubbish
  • Green Buff -> Zechin’s Guardian
  • Black Buff -> Hunter’s Guardian
  • Small White Jungle Minion -> Sentinel
  • Large White Jungle Minion -> Elite Sentinel

LOOT CRATE

Added:

  • Legendary

  • Velvet Gold Bones Undertow Gideon

  • Sky Gold Bones Undertow Gideon

  • Rare

  • Jungle Gryphon Knight Terra

  • Bronze Gryphon Knight Terra

  • Removed:

  • Legendary

  • Glacier Born Rampage

  • Copper Beast Rampage