Katsura Hashino, a key director in Atlus’ Persona franchise, has revealed during an interview with The Verge that designing the series’ trademark beautiful menu systems is somewhat of an ‘annoying’ task.
The Persona series is known for its striking menu systems and that has carried over to Hashino-san’s latest work, Metaphor: ReFantazio. When asked by The Verge about the process behind making these menus, he replied that it’s not all sunshine and rainbows.
In general, the way most game developers make UI is very simple. That’s what we try to do as well — we try to keep things simple, practical, and usable. But maybe the reason that we’ve achieved both [functionality and beauty] is that we have unique designs that we make for each and every menu. This is actually really annoying to do. We have separate programs running for each of them as well. Whether it’s the shop menu or the main menu, when you open them up there’s a whole separate program running and a separate design that goes into making it. It takes a lot of time.
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Metaphor: ReFantazio is due out on October 11, 2024.
[Source – The Verge]
