Sony’s upcoming virtual reality gaming headset, PlayStation VR, will not feature walking-based motion input, the company has confirmed.
Speaking at the VR Intelligence Conference and Expo in San Francisco, the Director of PlayStation Magic Lab, Richard Marks, said the console maker was not looking at incorporating the technology into its upcoming PS4-compatible device. As an example of the type of experience users can expect for PS VR, Marks pointed to RIGS: Mechanized Combat League, which suggests gamers will be seated during their virtual reality gaming sessions.
PlayStation VR is scheduled to ship at some point in the first half of 2016. While a price point has yet to be announced, Sony has suggested the device will be positioned at a similar cost to a new gaming platform. Retailers have already begun taking pre-orders for PS VR with a hefty price tag attributed to the headset. Sony recently confirmed a number of new titles to utilise the device, including Tekken 7, Gran Turismo Sport, Dreams, and Until Dawn: Rush of Blood.
PS VR currently has over 50 titles in development and will reportedly require the use of an external processing unit when in use. Take a look at the full technical specifications for PS VR to see what to expect, and be sure to have a gander at our top 5 most anticipated games for PS VR while you’re at it. Sony announced PS VR under the working title of Project Morpheus at the Game Developer Conference (GDC) 2015, and early on confirmed that it was not looking at wireless support for the device. Even at this early stage, the format holder said it was looking at an affordable price point for the headset, although its later comments seem to suggest it will be a little more expensive than we had hoped.
Are you looking forward to PlayStation VR? Do you think the technology will catch on, or is it destined to fail like 3D gaming? Share your thoughts in the comments section below.