Prey 2 still in development, Arkane not involved

Prey 2’s development has been far from spotless. Scheduled originally for a late 2012 release, Bethesda claimed the game was ‘in limbo’ and wouldn’t be released as soon as expected. After months of silence, it was eventually reported that Arkane Studios had taken the reigns of the project. Rock, Paper, Shotgun had an opportunity to talk with Bethesda’s Pete Hines concerning the game, revealing that Arkane Studios is not involved with Prey 2’s development whatsoever.

"I have no idea where [those rumors] came from. The Human Head Prey 2 thing is the Human Head Prey 2 thing. Arkane is over here, and they’re doing their thing, and that’s for them to work on. We’ll be ready to talk about what they’re working on when it gets closer to release.”

Hines, unwilling to give any specific details concerning the game’s development, confirmed that the game is still in development and will only release when it has reached the publisher’s standards. It was not an easy call, Hines admitted.

“Yes, we could ship it and put it in a box and be done with it, but it won’t meet anybody’s expectations. Not ours, not yours, not the consumer’s. It’d just be like, ‘What happened to this?’ Well, that’s what we would like to know. It’s not fun to make a call to pull back the reins on something like that and say it’s not coming out this year. It’s certainly not an easy decision, especially after you spent years and millions and millions of dollars creating it.”

When Rock, Paper, Shotgun inquired to know about how the game’s vision has changed throughout this tumultuous development cycle, Hines emphasized that the delays come down to the Prey 2’s quality, ability to meet expectations, and nothing more.

“It probably doesn’t help me to define that any further. The reason that it got delayed the way it did is because it was not hitting the quality bar that it was supposed to and needed to. That was ultimately the problem. It had nothing to do with what it was trying to do. It just didn’t hit the quality bar. It’s kind of like Wolfenstein, which is getting delayed to next year because it’s showing promise, but it needs more time and polish to hit the quality bar we expect. Prey 2 is not the first time that we’ve moved something because of that. It’s gonna come down to quality.”

As a huge fan of early Xbox 360 title Prey, I was originally very excited for this release. However, the frequent delays and spotty development, along with the fact that the next-generation is only a few months away, makes me skeptical that I will be revisiting the Prey universe. Do you plan to continue giving this game attention, or has it lost its chance in the limelight? Share your thoughts below.


Steven Chaffin, Jr. is an American editor for PlayStation Universe. When the PS4 launches this holiday season, Steven will be leading the front lines in Battlefield 4, and will be exploring the open-world of The Witcher 3 when it releases in 2014. You can get more from Steven on his personal blog, or on Twitter @runnersravings.