The job implies that Project 007 will be a highly cinematic experience and feature ‘complex storylines’ and sub-plots that interweave with the main narrative. It also mentions ‘character-driven scenes with substantial dialogue’ and ‘compelling in-game dialogue,’ so it’s obvious Project 007 will be very narrative-heavy.
Give life to game vision by joining our writer’s room and together define the story for our Bond universe and character, through both linear and non-linear narrative. As part of the team, you will be a key player between narrative and game vision and will help marry the two into one immersive and compelling game experience.
We will count on you not only as a narrative designer but also a creative thinker who sees opportunities within story for achieving the best player experience.
Project 007 is currently in development for unknown platforms and has yet to attract a release window.