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PS Vita Failed To Take Off As Sony ‘Had To Spread Efforts/Resources Into 2 Different Platforms,’ Says Shuhei Yoshida

Former Sony Interactive Entertainment indie boss Shuhei Yoshida has revealed the reasons why he feels the PS Vita didn’t take off in the way Sony had hoped for.

Speaking on the Kinda Funny Gamescast, Yoshida-san explained that Sony had to spread its resources between two platforms at the time, something it “didn’t have the resource” for. He also listed the various features that he felt weren’t necessary, listing “dedicated memory cards. That was a mistake,” while stating “back touch wasn’t necessary.”

I think the biggest reason for Vita not doing as well as we had hoped was that we had to spread all of our efforts/resources into two different platforms. And we didn’t have the resource. OLED was ok, but the cost (for producing a unit) was higher. The Vita was originally going to have a video out for the consumer release, but they removed it to save costs.

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Yoshida departed Sony after more than 30 years earlier this week, and has landed his first video game voice gig for the new title developed by Kaizen Game Works.

The PS Vita was released in December 2011 in Japan and arrived in the US and Europe in Spring 2012. Despite some strong first-party support during its first year or so, exclusives quickly dried up, and matters weren’t help much by the fact the Nintendo DS and mobile devices were dominating the handheld gaming space. As such, the PS Vita found a niche for itself as a portable retro console thanks to the many PSOne & PS2 classics available on the PlayStation Store, as well as a Remote Play device.

[Source – Kinda Funny Gamescast]