PS5 to allow for more ‘dynamic game worlds,’ says ex-Criterion tech boss

The former technology director for Criterion Games has said that PlayStation 5 and the next-generation Xbox will allow developers to craft more dynamic and believable game worlds than what is currently available. 

Speaking with EDGE (via VideoGamer), Paul Ross discussed at length the possibilities that will be afforded by next-generation game consoles. According to Ross, who left Criterion in 2014 to head up Three Fields Entertainment, PS5 will focus on taking game worlds to the next level in terms of interactivity.

"Physics engines haven’t changed since I did the physics on [Dreamcast game] TrickStyle. They’re all about rigid bodies, solid objects. This is a real paradigm shift because it’s about simulating physics at a molecular level. It’s been a really hard problem to solve for quite a while.

"So what does a PS5 game look like? With PS4 we’ve seen some fidelity put into the worlds, but PS5’s going to be about more dynamic worlds, far more interactive worlds that are more believable in the way they behave."

It’s still very early days yet in regards to a new PlayStation and Xbox console, with PS4 and Xbox One barely two years old. If the last generation is anything to go by, it’ll be at least another five years before we see Sony or Microsoft roll out a successor to current-generation machines.

It’s also been questioned whether or not next-gen systems will employ the traditional physical media-based input, or switch to a download-only service. Quite what Sony has in mind for PS5 is anyone’s guess, although chances are they are quietly thinking about their next move. 

What do you think PS5 will be like? Do you think the traditional console model will last another generation after PS4? Sound off in the comments section below.