Radical Entertainment’s Tim Bennison has claimed that the firm’s decision to delay Prototype into 2009 has meant that eager punters will now be able to experience the ambitious project’s “original vision.”
“Prototype came with a really big original vision and scope,” Bennison told VG247. “That meant we really needed a decent amount of time to pack this game with content, missions, powers, enemies, and polish that it deserved, so the move to 2009 has helped make that a reality.”
Despite admitting that the game will come up against some tough competition, Bennison feels that the superpower driven sandbox romp has more than what it takes to stand shoulder to shoulder with the cream of the crop this summer.
“There are many great games coming out in 2009, in both the action categories and the open world categories, though we’ve also got competition from Hollywood this summer as well,” he said.
“As long as we do our job correctly by showing the game to the public as much as possible, and highlighting all of the cool unique powers, upgrades, and challenges, then we’ll feel great about standing-out amongst the competition this summer.”
Prototype will be unleashing its powers on PlayStation 3, PC and Xbox 360 in June 2009.