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Rainbow Six Siege PC patch 1.2 coming to PS4 Jan. 14

Ubisoft has uploaded a new patch for the PC version of Rainbow Six Siege and provided a list of included fixes in the official Rainbow Six Siege forums.

This first post-launch update has some significant enhancements built into it, but patch 1.2 doesn’t take care of all the known and prioritized issues, a quite long list which Ubisoft also has detailed. There’s still a good amount here to look forward to, especially in regards to the process of matchmaking. The next major patch, numbered as 1.3, is scheduled for mid-January on PC and latter-month on PS4 and Xbox One, so there is still a bit of a wait for more hotfixes; Siege’s Season 1 content is set to release in February, which will land after the first two primary updates have posted.

The list provided on the forum isn’t exhaustive of all the issues patch 1.2 fixes, but the big ones are included in the list. Take a look below at what is set to arrive next week and check out what our very own Niel Bolt had to say about Rainbow Six Siege in our official review.

Note: Fixes regarding Data Center are exclusive to PC for now.

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Hit Registration Improvements

– Updated the server tick rate for all PC users, coming soon to consoles

 

– Data center selection is now possible (PC users only, for now)

Matchmaking Improvements

– Refining the quality of PVP matches with more evenly matched opponents

– Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.

– Skill criterion originating from the player’s region is now more precise.

Improved connectivity to PVP and PVE matches

– Increased match quality by ensuring players using the same data center get matched together, leading to better ping.

– Improved accuracy of the estimated waiting time while in lobby.

Gameplay Fixes

– Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).

– Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move.

– Some situations still cause this bug. It is a work in progress.

Level Design Fixes

– Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.

– Some lighting issues on maps have been fixed.

– Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

Online Flow Fixes

– Fixed Error [3-0x0001000B].

– Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.

– Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.

UI Fixes

– Player skill rank display has been re-activated.

– Authentication pop-up title had inconsistent spacing.

Audio Fixes

– XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.

– XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

Other Fixes

– The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.

– Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.