Resident Evil 7 dev reveals the secret to good scares

Resident Evil 7: biohazard producer Masachika Kawata has spilled the beans on his personal secret recipe for a good scare.

Speaking during an interview with OPM UK, Kawata-san revealed that it takes a number of elements to come together for a decent shocker, although there’s still a place in modern games for old-fashioned scare tactics.

You need to create situations that combine aspects of shock and surprise with the instinctive fear we all feel for the unknown,” he said. Dark rooms that make you fear the possible enemies lurking within, shock scenes like creatures suddenly bursting through windows…Each little moment adds up to a really good, scary experience.”

Resident Evil 7 release date set for early 2017 with full PSVR support



Resident Evil 7 was unveiled during Sony’s E3 2016 press conference and will hit PlayStation 4, PC, and Xbox One on January 24, 2017. The game will be fully compatible with PSVR, a feature which will remain exclusive to Sony for approximately 12 months, and Sony later confirmed the game will also feature PS4 Pro support.

Set an undisclosed amount of time after Resident Evil 6, this latest entry in Capcom’s long-running horror franchise takes place from a first-person perspective—a first for a mainline Resident Evil title—and is set on a mysterious plantation mansion in Louisiana, U.S. Gamers control newcomer Ethan, as he searches the estate for his missing wife while battling against the malevolent Baker family.

The Resident Evil 7 demo is now available to download via the PlayStation Store, while the Kitchen VR preview, which was a tech demo released at E3 2015, is also available to download for those who own Sony’s virtual reality headset. Capcom has indicated that Resi 7 demo will be updated again at some point prior to the game’s release early next year. 

Read our Resident Evil 7 PSVR preview

Source: OPM UK Issue 129, December 2016