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Resident Evil Requiem Director Says The Team Can’t Tell What’s Scary Anymore: ‘This Is Our Bread And Butter, What We Make Every Day’

The director on Resident Evil Requiem has admitted that the team has become so used to finding new ways to scare gamers with the franchise that they aren’t even sure what’s scary anymore.

Speaking with IGN, Koshi Nakanishi noted that the team had some reservations about whether Resident Evil Requiem was scary or not ahead of its debut at Summer Game Fest and its subsequent first hands-on. He was also asked if Capcom cut anything from the game, revealing there were a few ideas floating around but it wasn’t actually implemented.

We’ve made so many of these that we can’t tell anymore until someone else plays it. There was actually a bit of a worry internally before we showed the [Resident Evil: Requiem] hands-off at SGF and the first hands-on at Gamescom, was this actually scary? Because we don’t even know anymore. This is our bread and better, what we make every day.

We didn’t really implement it, so it wasn’t cut, but- we don’t know if something’s scary. So we say, we’ll do this, we’ll do that, we keep adding on stuff, and at one point we were like, what if [Grace] gets a big gash in her leg, or her leg gets cut off, because that thing attacks her, and oh my god it’s so scary, but we talked ourselves down a little bit.

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Resident Evil Requiem is pencilled in for release on February 27, 2026 for PS5, PC, and Xbox Series X/S. The game takes place around 30 years after the destruction of Raccoon City depicted in Resident Evil 3: Nemesis, and sees players controlling Grace Ashcroft (daughter of RE: Outbreak’s Alyssa) as she investigates a series of grisly murders in the same place her mother was killed some years prior.

PSU sampled a brief demo of Resident Evil Requiem back in August 2025, and you can read our full impressions here.

[Source – IGN]