When Resistance 2 was announced earlier this month, a bounty of overwhelming info clogged every nook and cranny of the internet. Amidst the 60 player multiplayer, the separate campaigns, an eight player cooperative mode, and so on, some details simply became downright befuddled. We’re here to clear that up for you.
First off, a rough version of the single player mode is already done. Yeah, we’re impressed also. Just off the heels of the magnificent Ratchet and Clank Future: Tools of Destruction, Insomniac has already completed the structural outline of all the levels for Nathan Hale’s America-bound adventure. All that’s lacking is some tuning and polish before it can be considered complete.
Remember the procedurally generated levels that were mentioned when the bulk of information came out regarding Resistance 2? That was somewhat exaggerated; it only applies to the coop mode. Even then though, while the diversity, variety and set-up of the levels will change, they won’t be truly procedurally generated.
Another nugget of information released was regarding the “freaking awesome” eight player coop online mode. This is the only mode with confirmed player classes, as it isn’t yet known if these soldier classes will be implemented in the competitive online multiplayer. Anyways, the online coop is apparently coming along quite nicely, as the team at Insomniac is cramming it to the brim with features prior to polishing up the visuals.
As for graphics, expect the game to look ages beyond the original. Texture streaming, advanced shaders and normal mapping will be implemented in such a way that Resistance 2 won’t only be pretty from afar like the original.
Lastly, the Game Informer article which contained the exclusive reveal for the game misled us regarding the new enemy, the Chameleon. Screens in the article displayed merely the newly designed stalker, not the implied Chameleon. The Chameleon will be a living creature that stalks its prey – vague, but enticing. More for you on this incredible-looking title soon.