Rhianna Pratchett, the writer who worked on the Tomb Raider rebooted trilogy, has revealed she’s not involved in Crystal Dynamics’ newly-announced next instalment in the franchise, but has said she’d like to see heroine Lara Croft have fewer father issues in the game.
Chatting at the BAFTAs with Eurogamer last night, Pratchett said she’s “very excited to see what they do with Lara next. “We had a really fun time evolving her character, so I would like to see probably less father issues,” she said. “And that’s coming from me!”
I like seeing her striking out on her own and repally taking some joy in what she does. Because when we wrote the reboot game, she was really on her way to becoming a tomb raider. So she was like proto-Tomb Raider. And all the the traits that you associate with Tomb Railer like tenaciousness, bravery, resourcefulness, were kind of bubbling to the surface with her.
I want to see that full fruition, I want to see the sassy one liners and things that I would have loved to have written. But, you know, she wasn’t at that stage yet, she didn’t have the confidence yet.
The new Tomb Raider was confirmed earlier this week and will utilise the Unreal Engine 5, although right now it’s obviously still very early days.
Prior to that, Crystal Dynamics worked on three Tomb Raider games in a rebooted trilogy, which spanned Tomb Raider (2013), Rise of the Tomb Raider (2015), and Shadow of the Tomb Raider (2018).
[Source – Eurogamer]