According to the insider, the new difficulty option will be pretty tough, and includes randomised enemy and item placements so that people who have beaten the main campaign will be able to enjoy a fresh experience.
Capcom has flirted with this sort of mode before; Resident Evil 2 on the N64 featured a randomiser option for key items, while Resident Evil: Director’s Cut offered Arrange Mode, which completely revamped item, enemy and weapon locations.
I’m curious if they’re going to talk about this before release, and *UNLOCKABLE SPOILERS* for anyone avoiding all spoilers, but no story spoilers here, just an extra mode, BUT… I’ve known for a while they toyed with making an “Ethan Must Die 2.0” for village, & turned it an expansive difficulty mode in the game.
I don’t know the full details/final result of the mode, I feel they may talk about it before release, but I’m aware it makes the game more open, randomizes enemy & item placement, & scaled to be extremely difficult.
Nothing has been confirmed by Capcom yet, obviously, but Dusk Golem has a very solid track record when it comes to all things Resident Evil.
Resident Evil Village is slated for release on PS5, PS4, PC, Xbox Series X/S and Xbox One on May 7, 2021.
[Source – Dusk Golem on Twitter]