Double Eleven has unwrapped the Rust Console Edition update 1.20 patch notes for you to digest, which comes with a wealth improvements as part of the Devastation Unleashed content.
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New additions to the game:
- Tech tree.
- 3KM maps.
- Gestures.
- Building Blocks.
- Map visual changes.
- New Item: Combat Knife.
Changes:
- Power substations no longer irradiate players.
- Reduced chainsaws fuel consumption to be in line with the Steam version.
- Added option to disable blood.
Crash Fixes:
- Fixed a crash that could happen when on standby/sleep resume.
- Fixed a server side recursive call which could cause a server to crash.
- Fixed a hang in the crafting menu.
- Fixed profile switches causing a hang on Xbox.
Bug Fixes:
- Fixed players not being able to attach a flashlight to the thompson.
- Fixed more splitting issues.
- Fixed the inaccurate upkeep timer.
- Fixed an issue causing players to be able to clip through specific objects.
- Fixed an issue that could cause the sky to flicker.
- Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item.
- Fix animals / helicopters being able to target players when in safe zones.
- Fixed camera movement to feel more natural at different frame rates.
- Fixed instances of objects popping into view caused by recent FOV Changes.
- Fixed an issue with the shadows on the lamps.
- Fixed the scale of the trees.
- Fixed an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height.
- Fixed an issue that could stop players from being able to use a rowboat.
- Potential fix for invisible trees.
- Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients.
- Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view.
- Fixed missing collision on airfield hangar door.
- Fixed an issue which caused night time to be brighter than usual.
- Fixed an issue causing scientists to fire at each other.
- Fixed scientists from being able to shoot themselves when aiming upwards.
- Fixed the ocean colliders.
- Fixed shadows from clipping.
- Fixed an issue with tables causing clipping.
- Fixed the smoke colour.
- Adjusted the scale of the ‘wounded’ screen for PS4.
- Candles now turn off when underwater, like they should.
- Fixed the locked crate so that shooting the laptop delays the countdown.
- Picking up workbenches will now reduce their durability.
- Fixed an issue which could cause cliffs to spawn on top of some monuments.
- Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick.
- Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning.
Optimizations:
- Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons.
- Tuned blood visual effects to improve performance during firefights.
- Switch terrain shadows to be single sided instead of double sided to decrease GPU usage.
- Disable shadow casts under the sea, since they are not visible by players.
- Simplified lighting calculations for the terrain and ocean.
- Optimized distant ocean by not sampling the normal map to reduce draw time.
- Added culling volume to water in the outpost.
- Reduced the lamp particles.
- Remove unused ground colour from shaders, to slightly improve performance.
- Saved a bit of RAM by changing render texture cache settings.
Monument Visual Fixes:
- Fixed z-fighting (texture flickering) in airfield.
Skin store Related Changes:
- Fix for the skin store sometimes not loading in certain time zones / locations.
- Fixed low resolution icons in the skin store.
- Added LOD materials to the Doodle Eleven T-Shirt.
- Fixed t-shirts clipping through the trousers.
- Fixed some of the skin previews.
- Fixed skins not loading in at long distances.
